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Essentials missing simple casters
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5350604" data-attributes="member: 82106"><p>ALL you have done is shift the decision to "which stance should I be in this round?" instead of "which at-will should I use this round?". I don't think choice of at-wills is the major complexity point. If it were then a PHB1 Warlock is as simple as what you describe, they (generally) have ONE effective at-will and they just spam that sucker and drop curse on things. </p><p></p><p>It is daily powers that always make things tricky, and somewhat encounter ones. The player is balancing resource expenditure vs gain in a rather complex fashion. Usually in 4e you can either use the daily or slug it out and still win. The choice is usually between "I use up my daily OR the fighter has to expend 2 more surges". This is a tricky sort of decision process and is then complicated by tactical considerations as well. Even experienced players sometimes bog down.</p><p></p><p>I don't think the Iron Heroes style arcanist would really be better. He's still balancing resources and he STILL has a bunch of choices of power types to use and power levels to use them at. If you want less complexity you either need less effectiveness or less flexibility. The complexity is largely baked into the core system.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5350604, member: 82106"] ALL you have done is shift the decision to "which stance should I be in this round?" instead of "which at-will should I use this round?". I don't think choice of at-wills is the major complexity point. If it were then a PHB1 Warlock is as simple as what you describe, they (generally) have ONE effective at-will and they just spam that sucker and drop curse on things. It is daily powers that always make things tricky, and somewhat encounter ones. The player is balancing resource expenditure vs gain in a rather complex fashion. Usually in 4e you can either use the daily or slug it out and still win. The choice is usually between "I use up my daily OR the fighter has to expend 2 more surges". This is a tricky sort of decision process and is then complicated by tactical considerations as well. Even experienced players sometimes bog down. I don't think the Iron Heroes style arcanist would really be better. He's still balancing resources and he STILL has a bunch of choices of power types to use and power levels to use them at. If you want less complexity you either need less effectiveness or less flexibility. The complexity is largely baked into the core system. [/QUOTE]
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Essentials missing simple casters
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