Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials missing simple casters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 5350685" data-attributes="member: 7006"><p>Yeah... sorcerer, druid, and runepriest... you pretty much have an uphill battle trying to make those classes "easier" than they are. Sorcerer already is one of the easier spellcasting classes... and the other two are purposefully designed to be more difficult.</p><p></p><p>As much as the players may want to "design" their own characters... if it's really become a problem, you might all want/need to revise their characters a little bit to try and make them just a little bit easier. Here are a couple suggestions you might try...</p><p></p><p>1) Only select feats that modifier the hard, non-situational numbers in the game. Ones like Toughness, Improved Initiative, Weapon Focus, Skill Focus etc. Those will automatically get applied to the values they modify, so they never have to "remember" to use their feats. Their feats are already applied.</p><p></p><p>2) Select powers all of one type. So don't select some bursts and some blasts, choose one or the other. Don't select some Ranged and some Area... choose one or the other. Minimize the choices they have to remember.</p><p></p><p>3) Avoid taking too many powers with too many different keywords or conditions. If the druid doesn't care about wildshaping, don't select any Beast Form powers (other than the one at-will she has to take). Avoid having one power that immobilizes, one that slows, one that creates difficult terrain etc. Give them almost all powers that just cause damage, with maybe one or two that do a single thing else (like let her shift, or let her knock the enemy prone etc.)</p><p></p><p>While this may cut down on the tactical uses of some of these characters... it sounds like just getting things done faster trumps any other need to get "special" abilities onto the table, like stuns, multiple square slides, close blasts targeting all creatures, etc. etc. Anything you can do to cut down on the number of things they have to remember they can do or how they do them (especially considering they don't seem to care anyway)... the easier it will be for them and everybody else at the table.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5350685, member: 7006"] Yeah... sorcerer, druid, and runepriest... you pretty much have an uphill battle trying to make those classes "easier" than they are. Sorcerer already is one of the easier spellcasting classes... and the other two are purposefully designed to be more difficult. As much as the players may want to "design" their own characters... if it's really become a problem, you might all want/need to revise their characters a little bit to try and make them just a little bit easier. Here are a couple suggestions you might try... 1) Only select feats that modifier the hard, non-situational numbers in the game. Ones like Toughness, Improved Initiative, Weapon Focus, Skill Focus etc. Those will automatically get applied to the values they modify, so they never have to "remember" to use their feats. Their feats are already applied. 2) Select powers all of one type. So don't select some bursts and some blasts, choose one or the other. Don't select some Ranged and some Area... choose one or the other. Minimize the choices they have to remember. 3) Avoid taking too many powers with too many different keywords or conditions. If the druid doesn't care about wildshaping, don't select any Beast Form powers (other than the one at-will she has to take). Avoid having one power that immobilizes, one that slows, one that creates difficult terrain etc. Give them almost all powers that just cause damage, with maybe one or two that do a single thing else (like let her shift, or let her knock the enemy prone etc.) While this may cut down on the tactical uses of some of these characters... it sounds like just getting things done faster trumps any other need to get "special" abilities onto the table, like stuns, multiple square slides, close blasts targeting all creatures, etc. etc. Anything you can do to cut down on the number of things they have to remember they can do or how they do them (especially considering they don't seem to care anyway)... the easier it will be for them and everybody else at the table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials missing simple casters
Top