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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials missing simple casters
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<blockquote data-quote="Trife" data-source="post: 5350874" data-attributes="member: 96473"><p>I'm a fan of what my DM did to assist in the complexity for my SO and a friend's SO that decided to play for the first time in our 4e game. The DM had them choose a class and abilities as per the norm (my SO is a wizard, the other SO is a fighter) and did not guide their selections much, just kept encouraging them to think as logically as possible about the powers and abilities. They somewhat struggled through the first level, learning how attacks worked and looked at me and my friend as veteran players to learn what works and what doesn't. At second level, the DM allowed the SO's to change two powers instead of just one (there were also some liberties with ability scores) to account for the learning curve that took place during the first level.</p><p></p><p>The lesson I learned was that I'm not sure the answer was to produce a simpler class, but rather to provide the opportunity to learn and then be able to be flexible with changing the character during the first part of the game when new.</p></blockquote><p></p>
[QUOTE="Trife, post: 5350874, member: 96473"] I'm a fan of what my DM did to assist in the complexity for my SO and a friend's SO that decided to play for the first time in our 4e game. The DM had them choose a class and abilities as per the norm (my SO is a wizard, the other SO is a fighter) and did not guide their selections much, just kept encouraging them to think as logically as possible about the powers and abilities. They somewhat struggled through the first level, learning how attacks worked and looked at me and my friend as veteran players to learn what works and what doesn't. At second level, the DM allowed the SO's to change two powers instead of just one (there were also some liberties with ability scores) to account for the learning curve that took place during the first level. The lesson I learned was that I'm not sure the answer was to produce a simpler class, but rather to provide the opportunity to learn and then be able to be flexible with changing the character during the first part of the game when new. [/QUOTE]
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Essentials missing simple casters
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