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Essentials: More like 3.9e than 4.5e (link inside)
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<blockquote data-quote="Remathilis" data-source="post: 5239853" data-attributes="member: 7635"><p>Well now, this strikes me as interesting...</p><p></p><p>I'm not a 4e adopter (I tried, I really did) but my list of complaints could be fixed fairly simply. Lets see if WotC does it.</p><p></p><p>1.) A bit more diversity in classes (mages feel different than clerics, who feel different from fighters and NOT just because of some pre-defined role, but powers that actually do different things).</p><p></p><p>2.) Rebalanced math to keep fights fluid and unpredictable; grindspace BEGONE!</p><p></p><p>4.) Monsters with more damage, less hp, and more cool abilities (no 1-trick ponies except for minions).</p><p></p><p>5.) less emphasis on two-stat-and-dump (primary, secondary, and the rest can be 8s for all I care). While your at it; get rid of the dual-stat classes (cleric, warlock, ranger, etc). </p><p></p><p>6.) Add some of the better ideas (Mwk implements, domains, errata, etc) right into the books so that I don't need to chase errata and patches across several books (or hundreds of Compendium entries). </p><p></p><p>7.) Fix Skill Challenges and Rituals once and for all. </p><p></p><p>I'm not sure I'm going to get all that, but I'm hopeful something like this comes out. I may even give it another look if they can meet most of my demands. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Remathilis, post: 5239853, member: 7635"] Well now, this strikes me as interesting... I'm not a 4e adopter (I tried, I really did) but my list of complaints could be fixed fairly simply. Lets see if WotC does it. 1.) A bit more diversity in classes (mages feel different than clerics, who feel different from fighters and NOT just because of some pre-defined role, but powers that actually do different things). 2.) Rebalanced math to keep fights fluid and unpredictable; grindspace BEGONE! 4.) Monsters with more damage, less hp, and more cool abilities (no 1-trick ponies except for minions). 5.) less emphasis on two-stat-and-dump (primary, secondary, and the rest can be 8s for all I care). While your at it; get rid of the dual-stat classes (cleric, warlock, ranger, etc). 6.) Add some of the better ideas (Mwk implements, domains, errata, etc) right into the books so that I don't need to chase errata and patches across several books (or hundreds of Compendium entries). 7.) Fix Skill Challenges and Rituals once and for all. I'm not sure I'm going to get all that, but I'm hopeful something like this comes out. I may even give it another look if they can meet most of my demands. ;) [/QUOTE]
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