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Essentials: More like 3.9e than 4.5e (link inside)
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<blockquote data-quote="outsider" data-source="post: 5243413" data-attributes="member: 54690"><p>For some of us, rules mastery = fun. Thus, saying "we want to make wizards more complicated than fighters again" actually is code for "now all wizards will be more fun than all fighters" to people like me.</p><p></p><p>Reading this article again while I'm a bit less ticked off, I kindof see where they are going. They are just making noob builds for a bunch of classes. It would be nice if they would actually call these builds, instead of classes. If they had have said "we want there to be less complex builds for each class" rather than "we want some classes to be more complicated than others", their intent would be alot more clear.</p><p></p><p>I still don't think it's a good idea. I didn't think the psionic mechanics were a good idea either. All characters should be structured in roughly the same way. Will the noob builds be valuable enough to justify the change? My experience suggests probably not, but the sample of players I've played with over the years is pretty heavily biased towards powergamers. Maybe there really are enough "I don't want to think, I just want to roll dice" players out there to justify it. Personally, if I was new to the game and had one of these characters pushed onto me, I'd probably recognize the difference pretty quick(first time I ever played D&D I immediately noticed the complexity difference between the fighter and the mage), and be insulted enough by the suggestion that I couldn't handle a more complex character that I wouldn't play with that group again.</p></blockquote><p></p>
[QUOTE="outsider, post: 5243413, member: 54690"] For some of us, rules mastery = fun. Thus, saying "we want to make wizards more complicated than fighters again" actually is code for "now all wizards will be more fun than all fighters" to people like me. Reading this article again while I'm a bit less ticked off, I kindof see where they are going. They are just making noob builds for a bunch of classes. It would be nice if they would actually call these builds, instead of classes. If they had have said "we want there to be less complex builds for each class" rather than "we want some classes to be more complicated than others", their intent would be alot more clear. I still don't think it's a good idea. I didn't think the psionic mechanics were a good idea either. All characters should be structured in roughly the same way. Will the noob builds be valuable enough to justify the change? My experience suggests probably not, but the sample of players I've played with over the years is pretty heavily biased towards powergamers. Maybe there really are enough "I don't want to think, I just want to roll dice" players out there to justify it. Personally, if I was new to the game and had one of these characters pushed onto me, I'd probably recognize the difference pretty quick(first time I ever played D&D I immediately noticed the complexity difference between the fighter and the mage), and be insulted enough by the suggestion that I couldn't handle a more complex character that I wouldn't play with that group again. [/QUOTE]
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Essentials: More like 3.9e than 4.5e (link inside)
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