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Essentials: More like 3.9e than 4.5e (link inside)
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<blockquote data-quote="Thac0 the Barbarian" data-source="post: 5245397" data-attributes="member: 92436"><p><strong>Value for new players</strong></p><p></p><p>I must admit, as a lapsed D&D player (just prior to the transition to 3E) who is looking to get my current friends involved in role-playing, the essentials line seems like a wonderful idea. I think that many people forget how daunting the hundreds of pages of rule books involved in playing the game post basics era can be. If you have passed through the editions and understand the basic fundamentals of the universe even radical changes (such as the change from 3.5 to 4E) can be relatively well absorbed. Or alternatively, if you are a new player who is joining an established and experienced group of supportive players you can be walked through it relatively well. But minus those aproaches, the sheer variety of options availible in 4E, set against the backdrops of rules which can be confusing without a broad contextual experience of the system to draw upon an be quite overwhelming [or so my wife says when I try to get her to play <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />].. For those players, it sounds like the essential line is ideal.</p><p> If WotC is truly going to seek to preserve D&D as a passtime, it must be possible for those people who have no experience with tabletop RPGs but who are intrigued by the concept to be able to get products that allow them to play. This is what the old red box series allowed so many people to do, which has thereby helped the tabletop RPG hobby exist through today, despite all of it's competition from electronic sources.</p></blockquote><p></p>
[QUOTE="Thac0 the Barbarian, post: 5245397, member: 92436"] [b]Value for new players[/b] I must admit, as a lapsed D&D player (just prior to the transition to 3E) who is looking to get my current friends involved in role-playing, the essentials line seems like a wonderful idea. I think that many people forget how daunting the hundreds of pages of rule books involved in playing the game post basics era can be. If you have passed through the editions and understand the basic fundamentals of the universe even radical changes (such as the change from 3.5 to 4E) can be relatively well absorbed. Or alternatively, if you are a new player who is joining an established and experienced group of supportive players you can be walked through it relatively well. But minus those aproaches, the sheer variety of options availible in 4E, set against the backdrops of rules which can be confusing without a broad contextual experience of the system to draw upon an be quite overwhelming [or so my wife says when I try to get her to play :)].. For those players, it sounds like the essential line is ideal. If WotC is truly going to seek to preserve D&D as a passtime, it must be possible for those people who have no experience with tabletop RPGs but who are intrigued by the concept to be able to get products that allow them to play. This is what the old red box series allowed so many people to do, which has thereby helped the tabletop RPG hobby exist through today, despite all of it's competition from electronic sources. [/QUOTE]
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