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Essentials: More like 3.9e than 4.5e (link inside)
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<blockquote data-quote="Aegeri" data-source="post: 5248910" data-attributes="member: 78116"><p>This is entirely debatable that it was or ever will be a "goof". In the minds of some people who think fighters should be the guy with the wooden spoon and colander helmet - effectively entirely useless after level 3 or so - maybe it's a 'goof'. I happen to actually like them being equivalent to other classes and not being wastes of space in the party. Being equivalent to everything else is sometimes a good thing and I will be extremely irritated if Wizards throw out what is - despite some warts - a very well balanced system across classes over 30 levels of play.</p><p></p><p>I do agree with most of your other points to an extent, except for the point on monsters as the DM it's my responsibility to determine how they are used: Not wizards. I need stat blocks that I can use or draw inspiration from (like many in MM3). I don't need Wizards to tell me how to use monsters when I feel like it outside of combat - I need what they do <em>in combat</em> in a stat block. What they do outside of it is their own devious business and best determined by me, the DM.</p><p></p><p>Skill challenges and rituals though are still massive flaws.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5248910, member: 78116"] This is entirely debatable that it was or ever will be a "goof". In the minds of some people who think fighters should be the guy with the wooden spoon and colander helmet - effectively entirely useless after level 3 or so - maybe it's a 'goof'. I happen to actually like them being equivalent to other classes and not being wastes of space in the party. Being equivalent to everything else is sometimes a good thing and I will be extremely irritated if Wizards throw out what is - despite some warts - a very well balanced system across classes over 30 levels of play. I do agree with most of your other points to an extent, except for the point on monsters as the DM it's my responsibility to determine how they are used: Not wizards. I need stat blocks that I can use or draw inspiration from (like many in MM3). I don't need Wizards to tell me how to use monsters when I feel like it outside of combat - I need what they do [i]in combat[/i] in a stat block. What they do outside of it is their own devious business and best determined by me, the DM. Skill challenges and rituals though are still massive flaws. [/QUOTE]
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