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Essentials: More like 3.9e than 4.5e (link inside)
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5249740" data-attributes="member: 4720"><p>Again, that's an extreme and bizarre reading that forces a sort of Vancian mindset onto something that really doesn't need to have any relationship to Vance. It's more about what's going on in the game world than it is about muscle. Abstraction of melee combat didn't go away when they created a power system. Treating most martial powers and even many more magical ones as in-game-world effects <em>forces</em> them to be nonsensical. Every version of D&D has this issue. It's the same kind of abstraction that leads to the first level 3e fighter seeming to exchange blows with an enemy a mere once every 6 seconds. Fighting doesn't work that way. </p><p></p><p>Whether you're using an at-will, an encounter, or a daily does not represent how hard the guy is swinging any more than your one attack roll as a 3e Fighter represented your only attempt to hurt someone that round.</p><p></p><p>This sort of thing has driven me batty since I was 14. Why is the combat system (of every D&D edition) abstract when that helps people make a point and simultaneously simulation when that allows one to call it silly. Why seize on what is clearly among the <strong>least</strong> simulationist parts of the game and holler that it fails to be realistic?</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5249740, member: 4720"] Again, that's an extreme and bizarre reading that forces a sort of Vancian mindset onto something that really doesn't need to have any relationship to Vance. It's more about what's going on in the game world than it is about muscle. Abstraction of melee combat didn't go away when they created a power system. Treating most martial powers and even many more magical ones as in-game-world effects [I]forces[/I] them to be nonsensical. Every version of D&D has this issue. It's the same kind of abstraction that leads to the first level 3e fighter seeming to exchange blows with an enemy a mere once every 6 seconds. Fighting doesn't work that way. Whether you're using an at-will, an encounter, or a daily does not represent how hard the guy is swinging any more than your one attack roll as a 3e Fighter represented your only attempt to hurt someone that round. This sort of thing has driven me batty since I was 14. Why is the combat system (of every D&D edition) abstract when that helps people make a point and simultaneously simulation when that allows one to call it silly. Why seize on what is clearly among the [B]least[/B] simulationist parts of the game and holler that it fails to be realistic? [/QUOTE]
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