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General Tabletop Discussion
*Dungeons & Dragons
Essentials: More like 3.9e than 4.5e (link inside)
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<blockquote data-quote="I'm A Banana" data-source="post: 5249812" data-attributes="member: 2067"><p>The 4e powers system is pretty Vancian. There's differences, but the system is, literally, "You can do this once per (time span)." </p><p></p><p></p><p></p><p>4e combat is also not very abstract. More so than most wargames, maybe, but it's pretty particular, still.</p><p></p><p></p><p></p><p>I'm not sure I understand. If <em>Magic Missile</em> isn't an in-game-world effect, why does it have effects, in the game world (namely, a roll to hit and HP damage that can be done at any time, by a character)?</p><p></p><p></p><p></p><p>I was personally quite comfortable with the "the attack roll only represents attacks that might get through -- your enemy and you are constantly exchanging little blows, feints, knicks, and dings that do nothing" explanation. That kept it convincing enough for me. </p><p></p><p></p><p></p><p>I find it harder to believe that a fighter daily or encounter power is "the only thing that might get through," specifically because you can't do it whenever you want. The power itself has a recharge limitation, rather than being able to do it "whenever you get an opening" (about once in six seconds for your 3e attacks, but more often for high-level warriors skilled in melee combat). </p><p></p><p>Which is why a martial class build that used only at-wills with "kickers" would work to satisfy that. In that case, the kicker bumps in "whenever you get an opening," without having to use some metagame, nonsensical, recharge mechanic to justify it. It happens whenever you get that opening. That opening might not happen more than once an encounter, or once every 3-5 encounters, but it happens because of the circumstances in combat, not because your muscles recharged.</p><p></p><p></p><p></p><p>Simply because it is among the least realistic, and once that threshold (which is different for all people) is passed, it's hard to play the RPG in-character. </p><p></p><p>Fighter dailies, rogue encouters, warlord healing...to varying degress, for varying players, these pass the threshold of "Can I still have fun pretending to be an elf while this doesn't make any sense?"</p><p></p><p>If WotC is interested in changing up the feel of how classes play with the Essentials line (and it seems that they are), having martial classes that don't use artificial recharge mechanics would go a HUGE way toward making the martial classes feel martially powered, distinct from other power sources, without weakening them in the slightest. </p><p></p><p>Think of how a rogue gets Sneak Attack damage, or how a Fighter marks with their attacks, or how Rangers have to be in front to get Prime Shot. These depend on action and reaction in actual combat, rather than artificial and nonsensical recharges. I'd like the Martial power source to take their cues from THAT rather than from Vancian wizard dailies.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5249812, member: 2067"] The 4e powers system is pretty Vancian. There's differences, but the system is, literally, "You can do this once per (time span)." 4e combat is also not very abstract. More so than most wargames, maybe, but it's pretty particular, still. I'm not sure I understand. If [I]Magic Missile[/I] isn't an in-game-world effect, why does it have effects, in the game world (namely, a roll to hit and HP damage that can be done at any time, by a character)? I was personally quite comfortable with the "the attack roll only represents attacks that might get through -- your enemy and you are constantly exchanging little blows, feints, knicks, and dings that do nothing" explanation. That kept it convincing enough for me. I find it harder to believe that a fighter daily or encounter power is "the only thing that might get through," specifically because you can't do it whenever you want. The power itself has a recharge limitation, rather than being able to do it "whenever you get an opening" (about once in six seconds for your 3e attacks, but more often for high-level warriors skilled in melee combat). Which is why a martial class build that used only at-wills with "kickers" would work to satisfy that. In that case, the kicker bumps in "whenever you get an opening," without having to use some metagame, nonsensical, recharge mechanic to justify it. It happens whenever you get that opening. That opening might not happen more than once an encounter, or once every 3-5 encounters, but it happens because of the circumstances in combat, not because your muscles recharged. Simply because it is among the least realistic, and once that threshold (which is different for all people) is passed, it's hard to play the RPG in-character. Fighter dailies, rogue encouters, warlord healing...to varying degress, for varying players, these pass the threshold of "Can I still have fun pretending to be an elf while this doesn't make any sense?" If WotC is interested in changing up the feel of how classes play with the Essentials line (and it seems that they are), having martial classes that don't use artificial recharge mechanics would go a HUGE way toward making the martial classes feel martially powered, distinct from other power sources, without weakening them in the slightest. Think of how a rogue gets Sneak Attack damage, or how a Fighter marks with their attacks, or how Rangers have to be in front to get Prime Shot. These depend on action and reaction in actual combat, rather than artificial and nonsensical recharges. I'd like the Martial power source to take their cues from THAT rather than from Vancian wizard dailies. [/QUOTE]
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