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<blockquote data-quote="Tony Vargas" data-source="post: 5252806" data-attributes="member: 996"><p>There's a lot of ways you could look at dailies. I'm going to slice it by power source, and by hmmm....</p><p></p><p>Well, powers in an RPG can represent several things. They can simulate or model something happening in the game in as realistic a manner as possible. They can convey drama as in a movie or book. And, they can help paint a picture of the character.</p><p></p><p></p><p>Arcane Dailies:</p><p></p><p>Simulate: Classic 'Vancian' magic that must be 'prepared' or memorized ahead of time, then released. Spells so dangerous or draining they should only be attempted in extremis. Spells powered by pacts with beings or other arbitrary forces that require special circumstances to cast or re-gain access to.</p><p></p><p>Drama: The deus-ex-machina that saves the day. The 'mcguffin' that enables a plot point or storyline that would otherwise stall out.</p><p></p><p>Character: Establishes the might, scope, danger and mystery of the arcane power source.</p><p></p><p></p><p>Divine Dailies:</p><p></p><p>Simulate: Divine miracles that the faithful hope for more than demand or control. Divine intervention that carries a heavy price or requires the most extreme need or selfless conviction to invoke. </p><p></p><p>Drama: The deus-ex-machina that saves the day. The meting out of divine justice. Faith rewarded. The triumph of hope over adversity.</p><p></p><p>Character: Establishes the existance and power of the gods, and the character's link to them.</p><p></p><p></p><p></p><p>Martial Dailies:</p><p></p><p>Simulate: Feats of the most extreme skill/luck/determination. Combat tricks that can succeed in only certain circumstance or with just the right set-up. Tactical manuevering, preparation, and double-think that is 'revealed' at the moment the power is 'used.'</p><p></p><p>Drama: The 'finishing move.' The tactical master stroke that wins the battle. The hoary 'sudden reversal of fortune.' The calvary coming of the hill in the nick of time.</p><p></p><p>Character: Establishes the character's preternatural skill/luck/talent/strength/brilliance/etc.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5252806, member: 996"] There's a lot of ways you could look at dailies. I'm going to slice it by power source, and by hmmm.... Well, powers in an RPG can represent several things. They can simulate or model something happening in the game in as realistic a manner as possible. They can convey drama as in a movie or book. And, they can help paint a picture of the character. Arcane Dailies: Simulate: Classic 'Vancian' magic that must be 'prepared' or memorized ahead of time, then released. Spells so dangerous or draining they should only be attempted in extremis. Spells powered by pacts with beings or other arbitrary forces that require special circumstances to cast or re-gain access to. Drama: The deus-ex-machina that saves the day. The 'mcguffin' that enables a plot point or storyline that would otherwise stall out. Character: Establishes the might, scope, danger and mystery of the arcane power source. Divine Dailies: Simulate: Divine miracles that the faithful hope for more than demand or control. Divine intervention that carries a heavy price or requires the most extreme need or selfless conviction to invoke. Drama: The deus-ex-machina that saves the day. The meting out of divine justice. Faith rewarded. The triumph of hope over adversity. Character: Establishes the existance and power of the gods, and the character's link to them. Martial Dailies: Simulate: Feats of the most extreme skill/luck/determination. Combat tricks that can succeed in only certain circumstance or with just the right set-up. Tactical manuevering, preparation, and double-think that is 'revealed' at the moment the power is 'used.' Drama: The 'finishing move.' The tactical master stroke that wins the battle. The hoary 'sudden reversal of fortune.' The calvary coming of the hill in the nick of time. Character: Establishes the character's preternatural skill/luck/talent/strength/brilliance/etc. [/QUOTE]
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