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<blockquote data-quote="mkill" data-source="post: 5357437" data-attributes="member: 55985"><p>I remember the thread about the 7-year old who ran a full party of 5 4th-ed characters and completely owned Keep on the Shadowfell. So I don't think kids need special or simplified rules, it just depends on how smart they are and how used they are to this whole gaming idea.</p><p></p><p>For kids, it's more about tying your DMing style to their tastes than choice of rules system. The game should be open, and allow out-of-the-box thinking. Kids are naturally creative, they you shouldn't force them to solve everything strictly within the rules set.</p><p></p><p>You should also think about what kind of values you want to teach your kid in the game. I don't think kids dig a post-modern game where everything is ambiguous and the heroes are just as screwed up as the villains. The game should rather have an idealistic, heroic tone to it, and not too much graphic violence.</p></blockquote><p></p>
[QUOTE="mkill, post: 5357437, member: 55985"] I remember the thread about the 7-year old who ran a full party of 5 4th-ed characters and completely owned Keep on the Shadowfell. So I don't think kids need special or simplified rules, it just depends on how smart they are and how used they are to this whole gaming idea. For kids, it's more about tying your DMing style to their tastes than choice of rules system. The game should be open, and allow out-of-the-box thinking. Kids are naturally creative, they you shouldn't force them to solve everything strictly within the rules set. You should also think about what kind of values you want to teach your kid in the game. I don't think kids dig a post-modern game where everything is ambiguous and the heroes are just as screwed up as the villains. The game should rather have an idealistic, heroic tone to it, and not too much graphic violence. [/QUOTE]
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