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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials multiclassing playtest?
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<blockquote data-quote="Zaphling" data-source="post: 5588204" data-attributes="member: 89462"><p>I managed to read the article. What I like about the Executioner Assassin Hybrid option is you will be able to do melee basic attacks with dexterity. So much original class combinations can be effective with it: Rogues, Rangers, and especially Monks; Ninja! Waapaak!</p><p></p><p>I also like that the rangers can now spend a feat to have a Hunter's Trick Shot. I understande you have to spend a feat since the Trick Shots are very powerful combined with the original ranger's hunter's quarry. I still don't get it why we can't have the Aspects.</p><p></p><p>The warlock is fun. You can now spend a feat to have a pact blade. Talk about coolness to the max. Although the original warlock still lacks the chainmail prof but what the heck.</p><p></p><p>The most interesting is the Vampire. 2 healing surges regardless of classes. Now that's cool. i guess you have to be very careful if you hybrid your defender with it. But on the contrary, they do get ALL of the vampire's features including the one that if you have more than the max surges, you're HP will be full after the battle. Think of your Wardens, fighters, and paladins with this. But if you'll be fighting long battles, I'm not sure this will help.</p><p></p><p>Lastly, the paladin variants. I was thinking of a cool mix of Blackguard and warlock. The dark knight. Clerics and cavaliers will fit nicely. Since both key off of strength and charisma. </p><p></p><p>For me, the literally wildest combination is the beastmaster ranger and sentinel druid. Talk about having 2 animal companions, plus if you have the animal master theme, 3 animals!!!! WOOOT!</p></blockquote><p></p>
[QUOTE="Zaphling, post: 5588204, member: 89462"] I managed to read the article. What I like about the Executioner Assassin Hybrid option is you will be able to do melee basic attacks with dexterity. So much original class combinations can be effective with it: Rogues, Rangers, and especially Monks; Ninja! Waapaak! I also like that the rangers can now spend a feat to have a Hunter's Trick Shot. I understande you have to spend a feat since the Trick Shots are very powerful combined with the original ranger's hunter's quarry. I still don't get it why we can't have the Aspects. The warlock is fun. You can now spend a feat to have a pact blade. Talk about coolness to the max. Although the original warlock still lacks the chainmail prof but what the heck. The most interesting is the Vampire. 2 healing surges regardless of classes. Now that's cool. i guess you have to be very careful if you hybrid your defender with it. But on the contrary, they do get ALL of the vampire's features including the one that if you have more than the max surges, you're HP will be full after the battle. Think of your Wardens, fighters, and paladins with this. But if you'll be fighting long battles, I'm not sure this will help. Lastly, the paladin variants. I was thinking of a cool mix of Blackguard and warlock. The dark knight. Clerics and cavaliers will fit nicely. Since both key off of strength and charisma. For me, the literally wildest combination is the beastmaster ranger and sentinel druid. Talk about having 2 animal companions, plus if you have the animal master theme, 3 animals!!!! WOOOT! [/QUOTE]
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