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Essentials multiclassing playtest?
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<blockquote data-quote="Neverfate" data-source="post: 5589878" data-attributes="member: 93685"><p>I don't think you're viewing the article in the correct light. The Executioner can now be Multiclassed, Hybridized and cross-classed with the Ossassin. That too me seems like it covered all fronts in a "Hybrid/Mulitclass" article.</p><p></p><p>The fact that these classes kind of suck is an entirely different matter. Hopefully this will be addressed at some later point. Though seeing as they are classes that have been out for a while (the Executioner was fail-tastically "play tested" back in October, released in December) and have gotten no support even from a major print release, I would not get my hopes up. I am making sure to specifically NOT mention that the Assassin and Executioner are awful classes in my e-mail that I am preparing. </p><p></p><p>Also, one particularly nasty combo is a Hybrid Executioner/Blackguard built solely on Charisma and building on Virtuous Strike since now, as a Hybrid Blackguard you have a choice of powers. Once you're given a choice of powers, you can take any from your class. With a Bastard sword that 1d10+1d8+Cha, with Cha again and +2 (Fury Vice) if you include combat advantage. Suddenly I feel more effective than I did with the full class of either . . .</p><p></p><p>Also, now Hybrid Warlock's are monsters if they can gain a Pact Weapon (they were already a decent hybrid option before). The support for Warlock seems to be largely invalidating the Hexblade these days (Curse Damage off-turn) and now the loss of their <strong>key </strong>feature? Or the staggering amount of At-Wills a (human) warlock can now end up with?</p><p></p><p>Similarly the Ranger being able to pick up <strong>more</strong> options? Anyone who complained they aren't supporting older 4E builds is now mistaken between this and the Warlock (though Rangers may see a nerf in their CC article. It's a 50/50 chance).</p></blockquote><p></p>
[QUOTE="Neverfate, post: 5589878, member: 93685"] I don't think you're viewing the article in the correct light. The Executioner can now be Multiclassed, Hybridized and cross-classed with the Ossassin. That too me seems like it covered all fronts in a "Hybrid/Mulitclass" article. The fact that these classes kind of suck is an entirely different matter. Hopefully this will be addressed at some later point. Though seeing as they are classes that have been out for a while (the Executioner was fail-tastically "play tested" back in October, released in December) and have gotten no support even from a major print release, I would not get my hopes up. I am making sure to specifically NOT mention that the Assassin and Executioner are awful classes in my e-mail that I am preparing. Also, one particularly nasty combo is a Hybrid Executioner/Blackguard built solely on Charisma and building on Virtuous Strike since now, as a Hybrid Blackguard you have a choice of powers. Once you're given a choice of powers, you can take any from your class. With a Bastard sword that 1d10+1d8+Cha, with Cha again and +2 (Fury Vice) if you include combat advantage. Suddenly I feel more effective than I did with the full class of either . . . Also, now Hybrid Warlock's are monsters if they can gain a Pact Weapon (they were already a decent hybrid option before). The support for Warlock seems to be largely invalidating the Hexblade these days (Curse Damage off-turn) and now the loss of their [B]key [/B]feature? Or the staggering amount of At-Wills a (human) warlock can now end up with? Similarly the Ranger being able to pick up [B]more[/B] options? Anyone who complained they aren't supporting older 4E builds is now mistaken between this and the Warlock (though Rangers may see a nerf in their CC article. It's a 50/50 chance). [/QUOTE]
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