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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials multiclassing playtest?
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<blockquote data-quote="Neverfate" data-source="post: 5590589" data-attributes="member: 93685"><p>This is true. I was speaking from more of a hypothetical standpoint I guess to demonstrate my point. Is it an issue that needs to be resolved? No, probably not. Though to me it seems a bit of silly thing to have half a class be better than the entire thing. That's what this article feels like to me in general. </p><p></p><p>Oh well... most of my email so far (writing it over days) is me pointing out a few things that are worded oddly or that Vampire feat that doesn't do much/anything and asking if most of this is OK. Actually the only change I specifically think they should make is the Pact Blade theft feat. Like, that's what made Hexblades cool and unique (outside of what a couple daily summons?) so don't take it away and give it the ever increasingly supported core Warlock class (they weren't rogues or rangers but were badass in their own right).</p></blockquote><p></p>
[QUOTE="Neverfate, post: 5590589, member: 93685"] This is true. I was speaking from more of a hypothetical standpoint I guess to demonstrate my point. Is it an issue that needs to be resolved? No, probably not. Though to me it seems a bit of silly thing to have half a class be better than the entire thing. That's what this article feels like to me in general. Oh well... most of my email so far (writing it over days) is me pointing out a few things that are worded oddly or that Vampire feat that doesn't do much/anything and asking if most of this is OK. Actually the only change I specifically think they should make is the Pact Blade theft feat. Like, that's what made Hexblades cool and unique (outside of what a couple daily summons?) so don't take it away and give it the ever increasingly supported core Warlock class (they weren't rogues or rangers but were badass in their own right). [/QUOTE]
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Essentials multiclassing playtest?
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