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Essentials multiclassing playtest?
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<blockquote data-quote="Neonchameleon" data-source="post: 5593161" data-attributes="member: 87792"><p>Yes. One attack per encounter you had a seriously nice encounter power that hoses solos. And once per day you got ... a daily. The other 75% of the time you sucked.</p><p> </p><p></p><p> </p><p>So. You managed to not only convince the DM that you weren't contributing much, but to actively make the defender and leader's job harder by encouraging the DM to focus fire. W00T! If you aren't taking damage then you aren't doing your part of the job; unless you are doing something pretty spectacular to make up for it (see: well played wizards), you are dragging the party down. Taking no damage is nothing to boast about - if anything the reverse. And deceiving the DM into playing the monsters more dangerously (as you did) is not something to be proud of either.</p><p> </p><p>So to sum up you convinced the DM you weren't contributing much to the combat and this made you contribute even less.</p><p> </p><p></p><p> </p><p>There are two seldom useful types of At Will - the weak and the (normally even weaker) situational.</p><p> </p><p>A weak at will is normally useful - but not very. As a general rule they are either about equal in power to a normal basic attack based on their stat or lose a little and gain a little. Good examples of weak at wills are Careful Attack (or whatever the Ranger +2 to hit one is that needs to compete with Twin Strike) and ... Eldritch Blast (most of the RBA powers except Magic Missile fit this - but EB is one of the weakest of these). The thing about weak at wills is that almost no one takes them because they are weak. Except the Warlock who has to take Eldritch Blast... </p><p> </p><p>A situational at will is normally weaker than a weak at will - but when it is good it is very good. Staggering Note, Magic Missile, and Brash Assault come to mind. Magic Missile does what it does (autohit). Brash Assault is only any good if you have nearby allies with basic attacks; otherwise it is <em>terrible</em>. Staggering note likewise. But with those two powers when they work they are superb - the trick with those is to set them up before you use them, and difficulty varies. Eyebite is another such power - granting a useful situational boost if you have something to set up. However balancing this is that it's weak the rest of the time. And because of the nature of it empowering your <em>other</em> powers, it's not a good power if you're not planning on an Encounter or Daily. Give the Warlock more encounter powers and even if the opportunities to get high mileage out of it become no more frequent, you can pick them without having to fall back on Eyebite.</p><p> </p><p>This means that (without Hexblade Weapons) the Warlock doesn't have a single workhorse power that does a decent job for routine use at low level. One at will is weak, the other's situational and therefore even weaker when the right situation can't be set up (which is a lot of the time).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5593161, member: 87792"] Yes. One attack per encounter you had a seriously nice encounter power that hoses solos. And once per day you got ... a daily. The other 75% of the time you sucked. So. You managed to not only convince the DM that you weren't contributing much, but to actively make the defender and leader's job harder by encouraging the DM to focus fire. W00T! If you aren't taking damage then you aren't doing your part of the job; unless you are doing something pretty spectacular to make up for it (see: well played wizards), you are dragging the party down. Taking no damage is nothing to boast about - if anything the reverse. And deceiving the DM into playing the monsters more dangerously (as you did) is not something to be proud of either. So to sum up you convinced the DM you weren't contributing much to the combat and this made you contribute even less. There are two seldom useful types of At Will - the weak and the (normally even weaker) situational. A weak at will is normally useful - but not very. As a general rule they are either about equal in power to a normal basic attack based on their stat or lose a little and gain a little. Good examples of weak at wills are Careful Attack (or whatever the Ranger +2 to hit one is that needs to compete with Twin Strike) and ... Eldritch Blast (most of the RBA powers except Magic Missile fit this - but EB is one of the weakest of these). The thing about weak at wills is that almost no one takes them because they are weak. Except the Warlock who has to take Eldritch Blast... A situational at will is normally weaker than a weak at will - but when it is good it is very good. Staggering Note, Magic Missile, and Brash Assault come to mind. Magic Missile does what it does (autohit). Brash Assault is only any good if you have nearby allies with basic attacks; otherwise it is [I]terrible[/I]. Staggering note likewise. But with those two powers when they work they are superb - the trick with those is to set them up before you use them, and difficulty varies. Eyebite is another such power - granting a useful situational boost if you have something to set up. However balancing this is that it's weak the rest of the time. And because of the nature of it empowering your [I]other[/I] powers, it's not a good power if you're not planning on an Encounter or Daily. Give the Warlock more encounter powers and even if the opportunities to get high mileage out of it become no more frequent, you can pick them without having to fall back on Eyebite. This means that (without Hexblade Weapons) the Warlock doesn't have a single workhorse power that does a decent job for routine use at low level. One at will is weak, the other's situational and therefore even weaker when the right situation can't be set up (which is a lot of the time). [/QUOTE]
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