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Essentials multiclassing playtest?
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<blockquote data-quote="Neonchameleon" data-source="post: 5593932" data-attributes="member: 87792"><p>If we include striker bonus damage, things look <em>terrible</em> for Eyebite.</p><p></p><p>Weapon wielders get 1d10 weapons in one hand, 2d6 in two most of the time. Which means that a non-striker with a two handed weapon is doing the damage of Eyebite.</p><p></p><p>Moving on, we can assume about a 16 in secondary stat for the damaging classes.</p><p></p><p>Doing lower than 2d6 + primary stat damage are:</p><p></p><p>Vampire with Dark Beckoning: D6 + 3 + secondary stat. But at +2 to hit.</p><p>Sorceror with Blazing Starfall (oh wait, Burst 1 with control) and Ensorcelled Blade.</p><p>Rogues with Duelists Flurry? Nope. That's 2d6 + Primary Stat on the nail. With forced movement - very useful. That just leaves rogues without CA - i.e. incompetent rogues. (Preparatory Shot is in the same league for suckitude, admittedly).</p><p>Rangers... always do better damage than Eyebite. Even on an At Will RBA with a basic crossbow.</p><p>Monks: Lowest flurry is 2+Wis. Lowest damage is d6+stat. And it knocks the target prone and slides it. We're leaving the utility of Eyebite in the dust here.</p><p>Barbarians: Pressing Strike? Nope. That's 2d6+stat damage. With some serious mobility thrown in (and most barbarians can do 3d6+stat on an at will without trouble).</p><p></p><p>Ah! Should have started with the As. Avenger ranged powers and both Executioner's Noose (2d6 + stat including shroud) and Inescapable Blade.</p><p></p><p>We're really scraping the bottom of the barrel here - some of the worst strikers using their most situational powers.</p><p></p><p>Hmm... The Blackguard without combat advantage and with Plate Armour and a Heavy Shield. But that's a minimum of d8 + stat - meaning they need only two and a half points of static so you need combat advantage only one turn in two or so. Simple to get that much.</p><p></p><p>Going back down the other way, an Ardent with a maul and Demoralising Strike is going to kick your ass at DPR from Eyebite straight out of the box. 2d6+stat and -2 to all defences. (And this is realistic as Ardents get no shield proficiency).</p><p></p><p>But the reason Strikers don't get their class feature there is you'd have to add in the marks and interrupts from the defenders and the healing from the leaders for general utility comparisons. Are you going to spread those class features across the at wills?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5593932, member: 87792"] If we include striker bonus damage, things look [I]terrible[/I] for Eyebite. Weapon wielders get 1d10 weapons in one hand, 2d6 in two most of the time. Which means that a non-striker with a two handed weapon is doing the damage of Eyebite. Moving on, we can assume about a 16 in secondary stat for the damaging classes. Doing lower than 2d6 + primary stat damage are: Vampire with Dark Beckoning: D6 + 3 + secondary stat. But at +2 to hit. Sorceror with Blazing Starfall (oh wait, Burst 1 with control) and Ensorcelled Blade. Rogues with Duelists Flurry? Nope. That's 2d6 + Primary Stat on the nail. With forced movement - very useful. That just leaves rogues without CA - i.e. incompetent rogues. (Preparatory Shot is in the same league for suckitude, admittedly). Rangers... always do better damage than Eyebite. Even on an At Will RBA with a basic crossbow. Monks: Lowest flurry is 2+Wis. Lowest damage is d6+stat. And it knocks the target prone and slides it. We're leaving the utility of Eyebite in the dust here. Barbarians: Pressing Strike? Nope. That's 2d6+stat damage. With some serious mobility thrown in (and most barbarians can do 3d6+stat on an at will without trouble). Ah! Should have started with the As. Avenger ranged powers and both Executioner's Noose (2d6 + stat including shroud) and Inescapable Blade. We're really scraping the bottom of the barrel here - some of the worst strikers using their most situational powers. Hmm... The Blackguard without combat advantage and with Plate Armour and a Heavy Shield. But that's a minimum of d8 + stat - meaning they need only two and a half points of static so you need combat advantage only one turn in two or so. Simple to get that much. Going back down the other way, an Ardent with a maul and Demoralising Strike is going to kick your ass at DPR from Eyebite straight out of the box. 2d6+stat and -2 to all defences. (And this is realistic as Ardents get no shield proficiency). But the reason Strikers don't get their class feature there is you'd have to add in the marks and interrupts from the defenders and the healing from the leaders for general utility comparisons. Are you going to spread those class features across the at wills? [/QUOTE]
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