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Essentials Paladin (Sentinel) is up
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<blockquote data-quote="FreeTheSlaves" data-source="post: 5357680" data-attributes="member: 9952"><p>Very nice. Here's my thoughts:</p><p></p><p>Name "Paladin Cavalier" = cool. My first proper Paladin was one of these for a while, until we agreed the powers were too much and dropped the cavalier part.</p><p></p><p>Str & Cha, at last how it should be. Dropping wis cures the mechanical MAD, but lack of wisdom (as emphasized in virtue of valor text) is one source by which a Paladin Cavalier loses their virtue & falls from grace. </p><p></p><p>Divine defender. Despite their appearance, the paladin's powers & theme are all attached to their higher calling. The martial is there, in proficiencies. but it's not enough to tip any balance. I can buy this.</p><p></p><p>The emphasis on a Paladin's virtue as the source of their divine backing is well done. A Paladin was always marked by their attempts to live by their lofty ideals, and this codifies it. With a list of virtues we now have a spread of Paladin types. The presence of vices & blackguards pays homage to paladins falling from grace and emphasise how being virtuous is a constant journey.</p><p></p><p>Overall good flavour text.</p><p></p><p>Paladins now have martial missile training - bows! Dex... Well with the MAD under control you could bump dex a bit on the way to say shield spec & heavy weapon mastery. Then again wis for skills, and say, wisdom.</p><p></p><p>Skills have been expanded by athletics (key stat too) and religion is now optional. We've got a couple of int & wis skills here, so a pal/cav can be pretty well rounded if you choose.</p><p></p><p>No write-up for the virtue of justice... :-(</p><p></p><p>Ah well, we've got an easy to remember defender aura that doesn't need tokens, and a whole lot of powers without descriptions. No doubt the smite adds a +(W) per enc, righteous radiance puts a smack on a foe within the defender aura, and the righteous shield protects a nearby ally from harm. A bit of healing at lvl2 and a mount at lvl4. I think we've ticked all the boxes?</p><p></p><p>Nup, we've also got ye olde spell casting perhaps at level 5 (fingers crossed).</p><p></p><p>Virtues give a base benefit, decide the 2nd at-will (methinks valiant strike can be interchanged with holy strike etc?), and has an alignment prereq. Going back on what I said, I think the dailies/utilities may be virtue based, although perhaps still spell-like. Otherwise the strong virtue start will weaken through level progression.</p><p></p><p>Alignment. Good to see it's back in a codified way. Valor & sacrifice contrast quite well. Valor has a more open prereq and indeed, to get the strongest value from the at-will you <em>want </em>an ally to be bloodied. "Vengeful" is a dicy term too. The LG only sacrifice power has better effect when an ally is bloodied too, although there's not quite such a desire to see them so.</p><p></p><p>Overall I'm pretty keen to get my hands on this class when it comes out.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 5357680, member: 9952"] Very nice. Here's my thoughts: Name "Paladin Cavalier" = cool. My first proper Paladin was one of these for a while, until we agreed the powers were too much and dropped the cavalier part. Str & Cha, at last how it should be. Dropping wis cures the mechanical MAD, but lack of wisdom (as emphasized in virtue of valor text) is one source by which a Paladin Cavalier loses their virtue & falls from grace. Divine defender. Despite their appearance, the paladin's powers & theme are all attached to their higher calling. The martial is there, in proficiencies. but it's not enough to tip any balance. I can buy this. The emphasis on a Paladin's virtue as the source of their divine backing is well done. A Paladin was always marked by their attempts to live by their lofty ideals, and this codifies it. With a list of virtues we now have a spread of Paladin types. The presence of vices & blackguards pays homage to paladins falling from grace and emphasise how being virtuous is a constant journey. Overall good flavour text. Paladins now have martial missile training - bows! Dex... Well with the MAD under control you could bump dex a bit on the way to say shield spec & heavy weapon mastery. Then again wis for skills, and say, wisdom. Skills have been expanded by athletics (key stat too) and religion is now optional. We've got a couple of int & wis skills here, so a pal/cav can be pretty well rounded if you choose. No write-up for the virtue of justice... :-( Ah well, we've got an easy to remember defender aura that doesn't need tokens, and a whole lot of powers without descriptions. No doubt the smite adds a +(W) per enc, righteous radiance puts a smack on a foe within the defender aura, and the righteous shield protects a nearby ally from harm. A bit of healing at lvl2 and a mount at lvl4. I think we've ticked all the boxes? Nup, we've also got ye olde spell casting perhaps at level 5 (fingers crossed). Virtues give a base benefit, decide the 2nd at-will (methinks valiant strike can be interchanged with holy strike etc?), and has an alignment prereq. Going back on what I said, I think the dailies/utilities may be virtue based, although perhaps still spell-like. Otherwise the strong virtue start will weaken through level progression. Alignment. Good to see it's back in a codified way. Valor & sacrifice contrast quite well. Valor has a more open prereq and indeed, to get the strongest value from the at-will you [I]want [/I]an ally to be bloodied. "Vengeful" is a dicy term too. The LG only sacrifice power has better effect when an ally is bloodied too, although there's not quite such a desire to see them so. Overall I'm pretty keen to get my hands on this class when it comes out. [/QUOTE]
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