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<blockquote data-quote="ravenheart" data-source="post: 5450219" data-attributes="member: 72088"><p>Monsters are not made using the same rules as PCs. This is quite a big change, especially compared to 3.x. But it follows the general design of 4e - not trying to emulate the real world, but rather that of a movie or other works of fiction. Basically, it admits to being nothing more than it is - a game.</p><p></p><p>Ex. Average monster AC should be level + 14, so 18 is quite appropriate for a 4th level creature. The other defenses should be around 12 + level of the monster. Likewise, monster attacks should generally be level + 5 vs. AC and level + 3 vs. Fort/Ref/Will. </p><p></p><p>Ability scores are not used to determine monster defenses, but a high Dexterity or Intelligence does logically seem to favor the AC of a lightly armored NPC, so maybe it could be a step above average. This would require the lowering of another defense on the other hand, for balance reasons.</p><p></p><p>How all this is justified in the game world is up to you as a DM. It's not spelled out in the stats because it doesn't need to be - all depends on your description: a mage might be described as having a magical barrier surrounding itself while a skirmisher could be twitching and tumbling constantly to convey the image of a being that can easily dodge all but the most accurate of attacks.</p><p></p><p>And as for wizard spells, the same balance that prohibits any class from knowing or using more powers than what is given (without sacrifice) can also be found here. Wizards do get access to feats (such as Expanded Spellbook) which gives them additional known daily spells, but are considered situational at best.</p></blockquote><p></p>
[QUOTE="ravenheart, post: 5450219, member: 72088"] Monsters are not made using the same rules as PCs. This is quite a big change, especially compared to 3.x. But it follows the general design of 4e - not trying to emulate the real world, but rather that of a movie or other works of fiction. Basically, it admits to being nothing more than it is - a game. Ex. Average monster AC should be level + 14, so 18 is quite appropriate for a 4th level creature. The other defenses should be around 12 + level of the monster. Likewise, monster attacks should generally be level + 5 vs. AC and level + 3 vs. Fort/Ref/Will. Ability scores are not used to determine monster defenses, but a high Dexterity or Intelligence does logically seem to favor the AC of a lightly armored NPC, so maybe it could be a step above average. This would require the lowering of another defense on the other hand, for balance reasons. How all this is justified in the game world is up to you as a DM. It's not spelled out in the stats because it doesn't need to be - all depends on your description: a mage might be described as having a magical barrier surrounding itself while a skirmisher could be twitching and tumbling constantly to convey the image of a being that can easily dodge all but the most accurate of attacks. And as for wizard spells, the same balance that prohibits any class from knowing or using more powers than what is given (without sacrifice) can also be found here. Wizards do get access to feats (such as Expanded Spellbook) which gives them additional known daily spells, but are considered situational at best. [/QUOTE]
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