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<blockquote data-quote="Neonchameleon" data-source="post: 5451173" data-attributes="member: 87792"><p>Look under "Warpriest" for the Essentials Cleric. But yes, they are slightly different.</p><p> </p><p></p><p> </p><p>Beast Companions are an option in Martial Power. Something a little like the Druid's pet. But the more important point is that the Hunter is in no way intended to be a striker. He's a controller. Knocking people prone and generally making their lives a misery is what he does. Not piles of damage. On the other hand, the <em>Scout</em> is a striker ranger in Essentials. His additional damage mechanic is to get to attack with his offhand weapon for free if he hits with his primary one. The hunter is meant to be knocking people prone and sliding them so they regularly lose out on their attacks. Or other little tricks to deny them (if the rogue were to attack and then step back, the zombie would hopefully be out of reach - and too close to charge). Or open with a slowing shot and it'll take the brute two turns to arrive to the fight.</p><p> </p><p></p><p> </p><p>Magic in the PHB was split into two. Battle magic and Rituals. Battle magic is the stuff you really know and can whip up in a handful of seconds; this takes muscle memory. PHB wizards (and clerics, bards, invokers, and a few others) are ritual casters (most rituals taking a minute or more to cast). And these rituals are spells that take time and money to cast - and can be added to your spell book.</p><p> </p><p></p><p> </p><p>Disease rules. With the specific lycanthropy being normally printed under the monster in the Monster Manual. (IIRC they all end up turning the PC into an NPC.)</p><p> </p><p></p><p> </p><p>Unless playing a Slayer... Even then, movement is useful.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5451173, member: 87792"] Look under "Warpriest" for the Essentials Cleric. But yes, they are slightly different. Beast Companions are an option in Martial Power. Something a little like the Druid's pet. But the more important point is that the Hunter is in no way intended to be a striker. He's a controller. Knocking people prone and generally making their lives a misery is what he does. Not piles of damage. On the other hand, the [I]Scout[/I] is a striker ranger in Essentials. His additional damage mechanic is to get to attack with his offhand weapon for free if he hits with his primary one. The hunter is meant to be knocking people prone and sliding them so they regularly lose out on their attacks. Or other little tricks to deny them (if the rogue were to attack and then step back, the zombie would hopefully be out of reach - and too close to charge). Or open with a slowing shot and it'll take the brute two turns to arrive to the fight. Magic in the PHB was split into two. Battle magic and Rituals. Battle magic is the stuff you really know and can whip up in a handful of seconds; this takes muscle memory. PHB wizards (and clerics, bards, invokers, and a few others) are ritual casters (most rituals taking a minute or more to cast). And these rituals are spells that take time and money to cast - and can be added to your spell book. Disease rules. With the specific lycanthropy being normally printed under the monster in the Monster Manual. (IIRC they all end up turning the PC into an NPC.) Unless playing a Slayer... Even then, movement is useful. [/QUOTE]
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