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<blockquote data-quote="jimmifett" data-source="post: 5451270" data-attributes="member: 55006"><p>Character builder download is for pre-essenentials. The new online version supports essentials.</p><p> </p><p>It may just be 4e experience for me, but I found that I built an essential hunter in about 15 minutes (having already previously read the book cover to cover days before).</p><p> </p><p>Monsters are built different than players. Thiers NADs start at 12 + level, with AC being between 12 + level to 16 + level depending on the role of the monster. Assuming evil lvl 4 wizard is a controller, thats 14 + 4 for AC.</p><p>Additionally, you can apply player-ish class templates over the base AC and NADs, such as boosting reflex an additional +2 for a roguish or sneaky monster.</p><p> </p><p>Save or Die goes further back than 3e, but yes, glad that is gone. Diseases are in the core DMG i believe, and I think lycanthropy is among them. If not, it gives you a simple enough framework for making your own disease progression track that can end in confirmed, irreversable infection.</p><p> </p><p>Blasts and stuff are common. It's good to spread the party out so you aren't all standing in a burst 1 right after initiative is rolled.</p><p> </p><p>I highly recommend the other MM books. MM3 is very nice, esp with it's design choices. They reduced use of damage resistance in favor of say, a fire elemental being hit with fire still takes damage, but has a trigger go off as a 'payback' attack for hitting him with fire.</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5451270, member: 55006"] Character builder download is for pre-essenentials. The new online version supports essentials. It may just be 4e experience for me, but I found that I built an essential hunter in about 15 minutes (having already previously read the book cover to cover days before). Monsters are built different than players. Thiers NADs start at 12 + level, with AC being between 12 + level to 16 + level depending on the role of the monster. Assuming evil lvl 4 wizard is a controller, thats 14 + 4 for AC. Additionally, you can apply player-ish class templates over the base AC and NADs, such as boosting reflex an additional +2 for a roguish or sneaky monster. Save or Die goes further back than 3e, but yes, glad that is gone. Diseases are in the core DMG i believe, and I think lycanthropy is among them. If not, it gives you a simple enough framework for making your own disease progression track that can end in confirmed, irreversable infection. Blasts and stuff are common. It's good to spread the party out so you aren't all standing in a burst 1 right after initiative is rolled. I highly recommend the other MM books. MM3 is very nice, esp with it's design choices. They reduced use of damage resistance in favor of say, a fire elemental being hit with fire still takes damage, but has a trigger go off as a 'payback' attack for hitting him with fire. [/QUOTE]
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