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<blockquote data-quote="Quickleaf" data-source="post: 5755245" data-attributes="member: 20323"><p>[MENTION=69155]Layander[/MENTION]</p><p></p><p>I'll tackle your four questions in OP - they seem to be pretty common concerns (except #4) for folks getting back into 4e.</p><p></p><p></p><p>If you mean as PCs level, I can only comment accurately about levels 1-10. Yes levels 1-10 are stable.</p><p></p><p></p><p>Assuming you mean from the DM's perspective, no it's not hard. Actually you could even say it's easier because (a) monsters are better designed & (b) there's less errata.</p><p></p><p>I think the crux of your concern boils down to monsters. Short answer is use MM3 and later Monster Vaults products, Dragon #388 and later, and Dungeon #179 and later. That gives you lots of monsters. I you want to use older monsters grab my 4e DM cheat sheet and update them yourself (running the number takes all of a minute). Be aware that recent Dragon articles have been updating old monsters from the MM like wights and ghosts.</p><p></p><p></p><p>Correction. Cleric has 4 now, including Death in "Heroes of Shadow" and Earth from Dragon (I forget issue #). And Wizard has 6, including Necromancy & Nethermancy in "Heroes of Shadow", and Pyromancy in Dragon #391.</p><p></p><p>You also were concerned about a lack of essentials classes like Druid and Bard. Well, both exist as essentials classes. In HotFK there is a sentinel Druid as a leader, and the recent "Heroes of the Feywild" has a skald Bard.</p><p></p><p>If you have DDi there's a built in option in the character builder to make an Essentials only character. IOW the program filters out all old "unbalanced" feats.</p><p></p><p></p><p>This question is answered explicitly for you on DMG page 121.</p><p></p><p>Any other questions? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5755245, member: 20323"] [MENTION=69155]Layander[/MENTION] I'll tackle your four questions in OP - they seem to be pretty common concerns (except #4) for folks getting back into 4e. If you mean as PCs level, I can only comment accurately about levels 1-10. Yes levels 1-10 are stable. Assuming you mean from the DM's perspective, no it's not hard. Actually you could even say it's easier because (a) monsters are better designed & (b) there's less errata. I think the crux of your concern boils down to monsters. Short answer is use MM3 and later Monster Vaults products, Dragon #388 and later, and Dungeon #179 and later. That gives you lots of monsters. I you want to use older monsters grab my 4e DM cheat sheet and update them yourself (running the number takes all of a minute). Be aware that recent Dragon articles have been updating old monsters from the MM like wights and ghosts. Correction. Cleric has 4 now, including Death in "Heroes of Shadow" and Earth from Dragon (I forget issue #). And Wizard has 6, including Necromancy & Nethermancy in "Heroes of Shadow", and Pyromancy in Dragon #391. You also were concerned about a lack of essentials classes like Druid and Bard. Well, both exist as essentials classes. In HotFK there is a sentinel Druid as a leader, and the recent "Heroes of the Feywild" has a skald Bard. If you have DDi there's a built in option in the character builder to make an Essentials only character. IOW the program filters out all old "unbalanced" feats. This question is answered explicitly for you on DMG page 121. Any other questions? :) [/QUOTE]
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