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<blockquote data-quote="Saracenus" data-source="post: 5756906" data-attributes="member: 47839"><p>Um, because I did do just that after the section you quoted. While your answer was house rules to incorporate "crafting" in 4e, mine was an attempt to make use of the rules on hand within the edition.</p><p></p><p>Coming back to my question, its valid ask why D&D? The player wants to be a Jewler and have a life outside of adventuring (nothing wrong with that, its just his stated preference). The system does not elegantly accommodate this style of play. So, why force 4e's square peg into a round hole?</p><p></p><p>If generating house rules is something the OP wants to do, then by all means go forth and make it happen. </p><p></p><p>I just think there are better solutions to the problem than using 4e (please do not take this as edition warring, its not. I love me some 4e and it is pretty much all I play at the moment, I just recognize some built in limits on the game).</p></blockquote><p></p>
[QUOTE="Saracenus, post: 5756906, member: 47839"] Um, because I did do just that after the section you quoted. While your answer was house rules to incorporate "crafting" in 4e, mine was an attempt to make use of the rules on hand within the edition. Coming back to my question, its valid ask why D&D? The player wants to be a Jewler and have a life outside of adventuring (nothing wrong with that, its just his stated preference). The system does not elegantly accommodate this style of play. So, why force 4e's square peg into a round hole? If generating house rules is something the OP wants to do, then by all means go forth and make it happen. I just think there are better solutions to the problem than using 4e (please do not take this as edition warring, its not. I love me some 4e and it is pretty much all I play at the moment, I just recognize some built in limits on the game). [/QUOTE]
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