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<blockquote data-quote="AbdulAlhazred" data-source="post: 5758207" data-attributes="member: 82106"><p>I think you don't have to go to any real extremes to do something like "character who has a profession". </p><p></p><p>1) Player picks the background Profession: Artisan (specific type, this is open-ended). He now has the required knowledge to do all 'non-adventuring' type functions of his profession. He can get a +2 bonus to any check that involves his profession.</p><p></p><p>2) Use skill challenge mechanics when he wants to do something beyond just making a basic living at his profession. Success allows him to achieve whatever it is he's after. It could be making a masterpiece or building a new store, etc. Any profit is simply a treasure parcel. </p><p></p><p>Beyond this level of detail AFAIK no edition of D&D every provided rules. Hireling and henchmen rules were never designed to cover ordinary employees in a business. Various people have put out rules for things like this that can be used with D&D if desired but mechanically 4e has as much support for this sort of thing as any edition ever did, basically none. 3.x crafting skills for instance are no help. Their 'you make money' check is pretty much uselessly unrealistic and lacking in detail for this, and crafting checks for making things ARE just modified ability checks, which 4e's ability checks are as well, there's just no difference.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5758207, member: 82106"] I think you don't have to go to any real extremes to do something like "character who has a profession". 1) Player picks the background Profession: Artisan (specific type, this is open-ended). He now has the required knowledge to do all 'non-adventuring' type functions of his profession. He can get a +2 bonus to any check that involves his profession. 2) Use skill challenge mechanics when he wants to do something beyond just making a basic living at his profession. Success allows him to achieve whatever it is he's after. It could be making a masterpiece or building a new store, etc. Any profit is simply a treasure parcel. Beyond this level of detail AFAIK no edition of D&D every provided rules. Hireling and henchmen rules were never designed to cover ordinary employees in a business. Various people have put out rules for things like this that can be used with D&D if desired but mechanically 4e has as much support for this sort of thing as any edition ever did, basically none. 3.x crafting skills for instance are no help. Their 'you make money' check is pretty much uselessly unrealistic and lacking in detail for this, and crafting checks for making things ARE just modified ability checks, which 4e's ability checks are as well, there's just no difference. [/QUOTE]
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