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<blockquote data-quote="captainspud" data-source="post: 5300475" data-attributes="member: 94481"><p><strong>Step 8 (Fighter):</strong> it tells you to fill in a Constitution of 14 regardless of your race. Later in step 56, when assigning Racial modifiers, it mentions that Dwarves and Halflings already received a +2 to their Constitution, but this was not the case.</p><p></p><p>Another possible issue with Step 8: it tells you to add your CON mod to your melee attack's damage. Now, this could just be a class feature of the Essentials fighter that we haven't seen yet, but from what we know at this point, a Fighter's MBA shouldn't get STR <em>and</em> CON to damage.</p><p></p><p><strong>Step 37 (Cleric):</strong> The sample attack bonus it provides doesn't add up. It assumes a Wisdom of 18 and a modifier of +4 for the examples. At the bottom of page 13 it tells you that your weapon modifier is 2 + WIS, which makes sense because you're using a mace. But in the sample, it says you're using a Sword (which has a +3 modifier). And even if we assume that the example made a switch of gear, it STILL gets the total wrong, giving the Cleric a +8 to hit-- a mighty +4 proficiency bonus! Following the text will give the player the correct information here, it's just the example graphic that causes confusion. Oh, and the attack bonus and weapon type are both fixed (to +6 and "mace", respectively) later on in step 39.</p><p></p><p><strong>Step 21 (Wizard):</strong> Same issue as Step 37-- the text accurately says your AC is 10+INT (which is either +3 or +4, depending on your race), but the example gives a final AC of 15.</p><p></p><p>None of these is a problem for an existing player to fix, but I can see them causing confusion for newbies.</p></blockquote><p></p>
[QUOTE="captainspud, post: 5300475, member: 94481"] [B]Step 8 (Fighter):[/B] it tells you to fill in a Constitution of 14 regardless of your race. Later in step 56, when assigning Racial modifiers, it mentions that Dwarves and Halflings already received a +2 to their Constitution, but this was not the case. Another possible issue with Step 8: it tells you to add your CON mod to your melee attack's damage. Now, this could just be a class feature of the Essentials fighter that we haven't seen yet, but from what we know at this point, a Fighter's MBA shouldn't get STR [I]and[/I] CON to damage. [B]Step 37 (Cleric):[/B] The sample attack bonus it provides doesn't add up. It assumes a Wisdom of 18 and a modifier of +4 for the examples. At the bottom of page 13 it tells you that your weapon modifier is 2 + WIS, which makes sense because you're using a mace. But in the sample, it says you're using a Sword (which has a +3 modifier). And even if we assume that the example made a switch of gear, it STILL gets the total wrong, giving the Cleric a +8 to hit-- a mighty +4 proficiency bonus! Following the text will give the player the correct information here, it's just the example graphic that causes confusion. Oh, and the attack bonus and weapon type are both fixed (to +6 and "mace", respectively) later on in step 39. [B]Step 21 (Wizard):[/B] Same issue as Step 37-- the text accurately says your AC is 10+INT (which is either +3 or +4, depending on your race), but the example gives a final AC of 15. None of these is a problem for an existing player to fix, but I can see them causing confusion for newbies. [/QUOTE]
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