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Essentials Rogue is up!
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<blockquote data-quote="Stalker0" data-source="post: 5264317" data-attributes="member: 5889"><p>Overall it seems pretty solid.</p><p></p><p>I agree with many that feinting attack just doesn't look that good compared with tumbling attack...but this is what is great about several abilities a player can choose from...it allows situational powers to shine.</p><p></p><p></p><p>If I were picking encounter powers from a list, and my choices were tumbling attack or feinting attack, there would be absolutely no question which one I choose (ps, its tumbling attack for you terrible people who would dare question!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). However, because I get both...as long as feinting attack comes up once in a while its still useful to me.</p><p></p><p>This class seems pretty solid. Since rogues have often been more "skill based" classes anyway, I think it has some of the best fit with a simplified set of mechanics and fewer expendable powers.</p><p></p><p>The only real problem I do see overall with the essential classes is the idea that I can base all of my attacks and damage on any stat I want with a single feat. 4e has moved somewhat away from the traditional realms of each stat, allowing classes to make sword swings based on int or cha, etc but I wouldn't want them to go all the way and make stats completely interchangeable.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 5264317, member: 5889"] Overall it seems pretty solid. I agree with many that feinting attack just doesn't look that good compared with tumbling attack...but this is what is great about several abilities a player can choose from...it allows situational powers to shine. If I were picking encounter powers from a list, and my choices were tumbling attack or feinting attack, there would be absolutely no question which one I choose (ps, its tumbling attack for you terrible people who would dare question!:)). However, because I get both...as long as feinting attack comes up once in a while its still useful to me. This class seems pretty solid. Since rogues have often been more "skill based" classes anyway, I think it has some of the best fit with a simplified set of mechanics and fewer expendable powers. The only real problem I do see overall with the essential classes is the idea that I can base all of my attacks and damage on any stat I want with a single feat. 4e has moved somewhat away from the traditional realms of each stat, allowing classes to make sword swings based on int or cha, etc but I wouldn't want them to go all the way and make stats completely interchangeable. [/QUOTE]
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