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Essentials Rogue is up!
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5265041" data-attributes="member: 82106"><p>I tend to agree with you. For anyone posting on this board the concept of "my movement power affects how my attack works" is pretty trivially easy to understand, its not a complex mechanic in and of itself, but it is likely to feel a bit odd to a new player, especially with the subtlety of the "move 0 squares" (which option is going to come up a lot as the best one). In fact one could argue that with that option does the Thief ACTUALLY even encourage mobility? I move 0 squares is kind of a trick. </p><p></p><p>My real core of dissatisfaction with the whole design of Essentials martial classes though boils down to a fundamental disconnect. I never saw martial powers as really being character resources but PLAYER resources that attach to the narrative of the story. Its not that a martial character COULDN'T possibly pull some exploit more often, it is just that the player is only allowed so many chances to make a big impact on the narrative. Its like martial character players are now going to the back of the classroom, they get to attend, but they don't get to grab hold of combat narrative in any big way like they used to. It isn't that they're weaker than the older classes, its that the actual underlying philosophy of how the story gets told has regressed somewhat. Its like we're going back to some kind of simulationist past that never really worked all that well for D&D.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5265041, member: 82106"] I tend to agree with you. For anyone posting on this board the concept of "my movement power affects how my attack works" is pretty trivially easy to understand, its not a complex mechanic in and of itself, but it is likely to feel a bit odd to a new player, especially with the subtlety of the "move 0 squares" (which option is going to come up a lot as the best one). In fact one could argue that with that option does the Thief ACTUALLY even encourage mobility? I move 0 squares is kind of a trick. My real core of dissatisfaction with the whole design of Essentials martial classes though boils down to a fundamental disconnect. I never saw martial powers as really being character resources but PLAYER resources that attach to the narrative of the story. Its not that a martial character COULDN'T possibly pull some exploit more often, it is just that the player is only allowed so many chances to make a big impact on the narrative. Its like martial character players are now going to the back of the classroom, they get to attend, but they don't get to grab hold of combat narrative in any big way like they used to. It isn't that they're weaker than the older classes, its that the actual underlying philosophy of how the story gets told has regressed somewhat. Its like we're going back to some kind of simulationist past that never really worked all that well for D&D. [/QUOTE]
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