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Essentials Rogue is up!
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5265100" data-attributes="member: 82106"><p>Some reasonable points. OTOH you will also run into the problem of 'backtracking' as the player searches the solution space for the answer he wants. In other words he considers using Tumbling Trick or Ambush Trick, picks one, executes the move, decides that isn't going to work so good with his choices for attack, backtracks the move, etc. Now presumably there's been some degree of testing with brand new players, so I'd be surprised if it turned out to be significantly MORE confusing, but I can definitely see it being no less complex overall, especially with the 0 square move thing.</p><p></p><p>You have a point with things like King's Castle. Personally I liked the monk's full discipline stuff and I like the concept of these rogue tricks. They WILL smooth out a few annoyances and I've rather always wondered why movement powers have been so few and far-between.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5265100, member: 82106"] Some reasonable points. OTOH you will also run into the problem of 'backtracking' as the player searches the solution space for the answer he wants. In other words he considers using Tumbling Trick or Ambush Trick, picks one, executes the move, decides that isn't going to work so good with his choices for attack, backtracks the move, etc. Now presumably there's been some degree of testing with brand new players, so I'd be surprised if it turned out to be significantly MORE confusing, but I can definitely see it being no less complex overall, especially with the 0 square move thing. You have a point with things like King's Castle. Personally I liked the monk's full discipline stuff and I like the concept of these rogue tricks. They WILL smooth out a few annoyances and I've rather always wondered why movement powers have been so few and far-between. [/QUOTE]
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