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Essentials Rust Monster
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<blockquote data-quote="Almacov" data-source="post: 5381625" data-attributes="member: 15613"><p>I really don't even see a problem that needs solving.</p><p>Magic items are now something players are likely to prize and care about <em>because</em> many are hard to find/make and <em>because</em> there's a chance they will lose them.</p><p></p><p>If players are distressed over the possibility of Rust Monsters taking away their magic items, they should take better care of / take risks to protect their stuff.</p><p></p><p>A little dramatic tension and some stakes never hurt my games.</p><p></p><p>As for "do whatever's right for your group"... I find that entirely satisfactory, and kindof core to the game.</p><p>If your decision on the matter of rust monsters needs to feel more "official", then draft up a hard copy, age it, make it look like some old-timey royal decree. There are some nice gold leafing pens on the market which can fancy it up for you.</p><p></p><p>I'm not trying to be snarky or sarcastic, but how you deal with a <em>potential</em> game element that doesn't suit your tastes is up to you. Which is beautiful, if you ask me.</p></blockquote><p></p>
[QUOTE="Almacov, post: 5381625, member: 15613"] I really don't even see a problem that needs solving. Magic items are now something players are likely to prize and care about [I]because[/I] many are hard to find/make and [I]because[/I] there's a chance they will lose them. If players are distressed over the possibility of Rust Monsters taking away their magic items, they should take better care of / take risks to protect their stuff. A little dramatic tension and some stakes never hurt my games. As for "do whatever's right for your group"... I find that entirely satisfactory, and kindof core to the game. If your decision on the matter of rust monsters needs to feel more "official", then draft up a hard copy, age it, make it look like some old-timey royal decree. There are some nice gold leafing pens on the market which can fancy it up for you. I'm not trying to be snarky or sarcastic, but how you deal with a [I]potential[/I] game element that doesn't suit your tastes is up to you. Which is beautiful, if you ask me. [/QUOTE]
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