Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Essentials Slayer Build - Not using 2-Handed Weapons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shin Okada" data-source="post: 5347355" data-attributes="member: 1956"><p>Regarding purely role-playing elements, they are just fluffs. Your Knight can be of any background and personality.</p><p></p><p>But mechanically, a Knight as a build is still a defender. It's class features and powers are focused on protecting others. If that is OK, just make a Knight and call it in any name. Your Knight maybe truly a honorable Knight, or an outlaw fighter who is just good at fighting alongside some other gangs.</p><p></p><p>If that is not what you want, and you want to make a striker, whom simply continue to strike opponents until they die (melee striker) .... well, if I were you, I will talk to the DM and use all the rules regarding Slayer, including that using two-handed weapon by the rule, but describe that he is using sword and shield.</p><p></p><p>By the rule, your fighter is using a, say, Fullblade. Regarding all the rules, It works as if he is only using one two-handed weapon. Your [W] is 1d12. You don't gain any benefit from that imaginary shield. Maybe you can use your "shield hand" as easily as a combatant who has only one big weapon. But in your fantasy world, he looks like having a big one-handed weapon and a shield.</p><p></p><p>Actually, the game designers and DMs are doing nearly the same thing for monsters. A monster's damage and defenses are based on their level and role, not on their gears.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5347355, member: 1956"] Regarding purely role-playing elements, they are just fluffs. Your Knight can be of any background and personality. But mechanically, a Knight as a build is still a defender. It's class features and powers are focused on protecting others. If that is OK, just make a Knight and call it in any name. Your Knight maybe truly a honorable Knight, or an outlaw fighter who is just good at fighting alongside some other gangs. If that is not what you want, and you want to make a striker, whom simply continue to strike opponents until they die (melee striker) .... well, if I were you, I will talk to the DM and use all the rules regarding Slayer, including that using two-handed weapon by the rule, but describe that he is using sword and shield. By the rule, your fighter is using a, say, Fullblade. Regarding all the rules, It works as if he is only using one two-handed weapon. Your [W] is 1d12. You don't gain any benefit from that imaginary shield. Maybe you can use your "shield hand" as easily as a combatant who has only one big weapon. But in your fantasy world, he looks like having a big one-handed weapon and a shield. Actually, the game designers and DMs are doing nearly the same thing for monsters. A monster's damage and defenses are based on their level and role, not on their gears. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Essentials Slayer Build - Not using 2-Handed Weapons
Top