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General Tabletop Discussion
Character Builds & Optimization
Essentials Slayer Build - Not using 2-Handed Weapons
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<blockquote data-quote="Larrin" data-source="post: 5347410" data-attributes="member: 55816"><p>I can only find features at level 7 and 12 that specifically mention two-handers, the level 7 modifies powerstrike, the level 12 is the paragon path utility. I seriously think you could play without them, especially if you took a different paragon path. Any slayer wanting to wield a maul will be in a similar boat.</p><p></p><p>Another option is that the Knight mirrors those features exactly (i mean exactly, level 7 modifies power strike in exactly the same way, level 12 has slightly different tirggers, but very similar concept). Just grab those instead at the appropriate level, DM approval needed of course.</p><p></p><p>Or play a """knight""" who is whatever you want him to be by trade, that would be the optimal, no approval needed route.</p></blockquote><p></p>
[QUOTE="Larrin, post: 5347410, member: 55816"] I can only find features at level 7 and 12 that specifically mention two-handers, the level 7 modifies powerstrike, the level 12 is the paragon path utility. I seriously think you could play without them, especially if you took a different paragon path. Any slayer wanting to wield a maul will be in a similar boat. Another option is that the Knight mirrors those features exactly (i mean exactly, level 7 modifies power strike in exactly the same way, level 12 has slightly different tirggers, but very similar concept). Just grab those instead at the appropriate level, DM approval needed of course. Or play a """knight""" who is whatever you want him to be by trade, that would be the optimal, no approval needed route. [/QUOTE]
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Essentials Slayer Build - Not using 2-Handed Weapons
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