Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials -- What happened to Rituals?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="catastrophic" data-source="post: 5414074" data-attributes="member: 81381"><p>I think part of the problem is that even more than items, rituals come with a lot of niggly book-keeping, and it between the two it can be very easy to just forget about rituals and save up for an item instead. </p><p> </p><p>4e is very good at cutting down on this kind of thing, and for many people rituals and even item cost buck that trend in a not-good way.</p><p> </p><p>I think a good solution would be to simpplify costings for both, and then make rituals just another sort of item- once you have it, you can use it once a day or at the cost of a surge or w/e, and you don't have to worrry about endless cost issues. OTOH, it would mean you don't have quite as many of them, even if they don't use the same resource as your items.</p><p> </p><p>Another idea would be to give each ritual a conbat mode, and a campaign mode. Balance the combat mode against item usage, so for instance, where a wizard might boost a power with their magic staff, they might instead trip or push an opponent with a floating disk. These powers would probably not be quite as good as an item power, but that balances the campaign usage.</p><p> </p><p>Of course, a reply to this would be the idea of moving items and powers into a similar 'campaign space', but I think that's a good direction to move in either way. Who says you can't use your portable hole to carry grain to a starving village, or keep warm using your flamebalde? </p><p> </p><p>To a degree this could be improvised, but a simpler item/ritual system could give good GM support for such calls. Even a basic power rating and some keywords would allow a GM to map items and rituals into skill challenges, for instance, and better 'eyeball' such effects in more freeform terms. Can a flame blade blaze brightly enough to burn through a wooden door? Well, a level 17 flame blade probably can. . .</p></blockquote><p></p>
[QUOTE="catastrophic, post: 5414074, member: 81381"] I think part of the problem is that even more than items, rituals come with a lot of niggly book-keeping, and it between the two it can be very easy to just forget about rituals and save up for an item instead. 4e is very good at cutting down on this kind of thing, and for many people rituals and even item cost buck that trend in a not-good way. I think a good solution would be to simpplify costings for both, and then make rituals just another sort of item- once you have it, you can use it once a day or at the cost of a surge or w/e, and you don't have to worrry about endless cost issues. OTOH, it would mean you don't have quite as many of them, even if they don't use the same resource as your items. Another idea would be to give each ritual a conbat mode, and a campaign mode. Balance the combat mode against item usage, so for instance, where a wizard might boost a power with their magic staff, they might instead trip or push an opponent with a floating disk. These powers would probably not be quite as good as an item power, but that balances the campaign usage. Of course, a reply to this would be the idea of moving items and powers into a similar 'campaign space', but I think that's a good direction to move in either way. Who says you can't use your portable hole to carry grain to a starving village, or keep warm using your flamebalde? To a degree this could be improvised, but a simpler item/ritual system could give good GM support for such calls. Even a basic power rating and some keywords would allow a GM to map items and rituals into skill challenges, for instance, and better 'eyeball' such effects in more freeform terms. Can a flame blade blaze brightly enough to burn through a wooden door? Well, a level 17 flame blade probably can. . . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials -- What happened to Rituals?
Top