Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials -- What happened to Rituals?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5414115" data-attributes="member: 2067"><p>OH! OH! OH!</p><p></p><p>*raises hand and waves it around*</p><p></p><p>ME! ME! ME!</p><p></p><p>I'd like to see a D&D that zooms out a little bit and focuses on the challenge of the <em>dungeon</em> at least as much as the challenge of the combat. </p><p></p><p>The skills system in D&D currently exists to solve three types of problems:</p><p></p><ul> <li data-xf-list-type="ul"> Learning Information: Knowledge skills and interaction skills like Streetwise reveal information. The DC's of these skills are generally set by the difficulty of observing this (or skills like Stealth or Bluff in certain cases)</li> <li data-xf-list-type="ul"> Navigating Terrain: Mobility skills like Nature and Athletics govern how you get from Point A to Point B, and overcome obstacles in the way. The DC's of these skills are generally set by the terrain and obstacles you're facing. </li> <li data-xf-list-type="ul"> Convincing Others: Social skills like Bluff and Diplomacy govern how you affect the attitudes of NPC's. The DC's of these skills are generally set by the stubbornness of the NPC's you're up against (or the use of these same skills). </li> </ul><p></p><p>All you need to do is expand those three basic "adventuring challenges" into things that <strong>Consume Resources</strong> (such as healing surges or daily powers...they must be replenishable, but they must be long-term), <strong>Have High Stakes</strong> (TPKs and ultimate failures, deaths and destruction, not just "oops, gonna hafta fight!"), and <strong>Allow Predictable Outcomes</strong> (Mostly, anyway...you know when you do X, your enemy will try to do Y, but there's an element of chance..ie dice rolling...that comes into play...aka: mechanics).</p><p></p><p>So, basically, what I would put in a PHB to more broadly emphasize things outside of an individual encounter would be, basically, class abilities that meet those three criteria.</p><p></p><p>I'm sure you can imagine a few right now. </p><p></p><p>I'd add to that DM guidelines for encounter layout in a dungeon, words of advice on different plotting and design techniques (dialog mapping, the dungeon as a flowchart, basic three-act structure, how options give meaning to actions, advice for pacing, etc.). </p><p></p><p>So you'd have a DM who presents a dungeon that makes use of the abilities that a player gets, and the risk wouldn't be "Do I die in this encounter?", but would be more "Can I complete this dungeon?" (which includes the former question, but also includes more than JUST that question).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5414115, member: 2067"] OH! OH! OH! *raises hand and waves it around* ME! ME! ME! I'd like to see a D&D that zooms out a little bit and focuses on the challenge of the [I]dungeon[/I] at least as much as the challenge of the combat. The skills system in D&D currently exists to solve three types of problems: [LIST] [*] Learning Information: Knowledge skills and interaction skills like Streetwise reveal information. The DC's of these skills are generally set by the difficulty of observing this (or skills like Stealth or Bluff in certain cases) [*] Navigating Terrain: Mobility skills like Nature and Athletics govern how you get from Point A to Point B, and overcome obstacles in the way. The DC's of these skills are generally set by the terrain and obstacles you're facing. [*] Convincing Others: Social skills like Bluff and Diplomacy govern how you affect the attitudes of NPC's. The DC's of these skills are generally set by the stubbornness of the NPC's you're up against (or the use of these same skills). [/LIST] All you need to do is expand those three basic "adventuring challenges" into things that [B]Consume Resources[/B] (such as healing surges or daily powers...they must be replenishable, but they must be long-term), [B]Have High Stakes[/B] (TPKs and ultimate failures, deaths and destruction, not just "oops, gonna hafta fight!"), and [B]Allow Predictable Outcomes[/B] (Mostly, anyway...you know when you do X, your enemy will try to do Y, but there's an element of chance..ie dice rolling...that comes into play...aka: mechanics). So, basically, what I would put in a PHB to more broadly emphasize things outside of an individual encounter would be, basically, class abilities that meet those three criteria. I'm sure you can imagine a few right now. I'd add to that DM guidelines for encounter layout in a dungeon, words of advice on different plotting and design techniques (dialog mapping, the dungeon as a flowchart, basic three-act structure, how options give meaning to actions, advice for pacing, etc.). So you'd have a DM who presents a dungeon that makes use of the abilities that a player gets, and the risk wouldn't be "Do I die in this encounter?", but would be more "Can I complete this dungeon?" (which includes the former question, but also includes more than JUST that question). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials -- What happened to Rituals?
Top