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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials -- What happened to Rituals?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5414652" data-attributes="member: 82106"><p>Hey, it is a game where there is a certain amount of stuff that needs to be tracked. Sure, less tracking is better. I'm not actually sure where there is disagreement except I guess maybe you just don't want to track anything. I'd be all for that, but I'm at a loss to imagine how that would be achieved and have a game anything like D&D. </p><p></p><p></p><p></p><p>You're right, we UTTERLY disagree. One of the real problems with 3.x was it tried to tell you how to do too many things. There are endless minutia of rules for the silliest stuff, and most of that doesn't even work well.</p><p></p><p>What 4e has is a very strong generalized resolution system that the DM can apply in a wide variety of situations. I mean come on, are you really seriously trying to tell me that the designers have to anticipate every possible screwball thing that players may come up with and create some specific mechanic to deal with it or the game is crap? What is better about 4e vs AD&D is not some kind of completionist comprehensive rules system, it is instead having a strong generalized system. </p><p></p><p>I can come up with, off the top of my head, 20 different ways Tenser's Disc could potentially be used by a player in a variety of situations. 35 years of DMing experience quickly tells me that on any given day some player will EASILY come up with several that aren't on that list. I could write a 30 page essay on how to resolve those 20 things and IT WILL STILL not be adequate. No RPG will ever give you a rule for everything. It isn't even remotely feasible. The 4e answer IS page 42 (and skills and whatnot, but certainly page 42 is the beating heart of it). You ARE going to have to use that. No 'generalized table' is going to even make a dent in that. In fact page 42 IS that generalized table, for everything! </p><p></p><p>I mean I can easily name 20 powers off the top of my head that players can come up with creative uses for, without even breaking a sweat. Are you next going to insist that the power system is also crappy and broken because the power blocks don't provide explanations for all those possibilities, most of which the designers can't possibly anticipate? It just doesn't make sense.</p><p></p><p>Your a DM, a big part of your job is to figure out what happens when the players do things that aren't entirely covered by the rules. It is just the nature of the beast. The game designer can help you by giving you something like page 42, but the alternative is basically endless pages of attempts to button everything down that burns page count and will rarely be used. I'm pretty sure there are very few DMs and players that would really want that since it would mean kicking out a lot of other more useful content.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5414652, member: 82106"] Hey, it is a game where there is a certain amount of stuff that needs to be tracked. Sure, less tracking is better. I'm not actually sure where there is disagreement except I guess maybe you just don't want to track anything. I'd be all for that, but I'm at a loss to imagine how that would be achieved and have a game anything like D&D. You're right, we UTTERLY disagree. One of the real problems with 3.x was it tried to tell you how to do too many things. There are endless minutia of rules for the silliest stuff, and most of that doesn't even work well. What 4e has is a very strong generalized resolution system that the DM can apply in a wide variety of situations. I mean come on, are you really seriously trying to tell me that the designers have to anticipate every possible screwball thing that players may come up with and create some specific mechanic to deal with it or the game is crap? What is better about 4e vs AD&D is not some kind of completionist comprehensive rules system, it is instead having a strong generalized system. I can come up with, off the top of my head, 20 different ways Tenser's Disc could potentially be used by a player in a variety of situations. 35 years of DMing experience quickly tells me that on any given day some player will EASILY come up with several that aren't on that list. I could write a 30 page essay on how to resolve those 20 things and IT WILL STILL not be adequate. No RPG will ever give you a rule for everything. It isn't even remotely feasible. The 4e answer IS page 42 (and skills and whatnot, but certainly page 42 is the beating heart of it). You ARE going to have to use that. No 'generalized table' is going to even make a dent in that. In fact page 42 IS that generalized table, for everything! I mean I can easily name 20 powers off the top of my head that players can come up with creative uses for, without even breaking a sweat. Are you next going to insist that the power system is also crappy and broken because the power blocks don't provide explanations for all those possibilities, most of which the designers can't possibly anticipate? It just doesn't make sense. Your a DM, a big part of your job is to figure out what happens when the players do things that aren't entirely covered by the rules. It is just the nature of the beast. The game designer can help you by giving you something like page 42, but the alternative is basically endless pages of attempts to button everything down that burns page count and will rarely be used. I'm pretty sure there are very few DMs and players that would really want that since it would mean kicking out a lot of other more useful content. [/QUOTE]
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