Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials -- What happened to Rituals?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OhGodtheRats" data-source="post: 5416365" data-attributes="member: 71815"><p>In my game where I played the Litterbug like a fiend, I was a Ritual Caster and there was an early debate amongst a couple of the party members: Do we really want to expend our pool of resources on rituals? Like, sure, I can summon Mounts/Eagles/etc but their argument was...we can just walk, right? Basically it added this weird argument at the table where the ritual casters had to really fight to perform rituals. Do we split the party loot equally and then they pay for it out of pocket but then not help out the party because they didn't help pay or is it an assumed "loss' for Ritual Casters? (Alchemists are a bit the same way, since they make Combat Consumables, even harder to convince stingy folks are worth draining the Financial Barrel of Holding)</p><p>My DM solved the issue by giving me a Familiar Slot item (Capitalist Teeth, Beholderkin ate the item) that let me as a Daily "Sell" a Magic Item we found on a 1:1 basis instead of the usual 1:5 ratio, with the resulting "gold" being only able to be used on Rituals. Solve all our problems....cashing in one magic item like that means a huge pile of ritual components that didn't threaten some party member's feelings on Team Finance. (My DM also treated the Craft Magic Item thing a bit differently but that required "Gold" not Ritual Components, as per the Familiar Digestive Trick mentioned above)</p><p>There's something coming up with me talking about this more with Outsider, but some of the Essential Class Features that are "Ritual Effects" are great because they remove the $ aspect completely. Suddenly using the Cleric's Rez on an NPC guide/bride slain in an encounter is just an argument of "Can we take an Extended Rest" and NOT "Can we afford to heal an NPC that isn't really that important to us?" I've already seen several games where a randomly slain NPC gets brought back just for Roleplaying goodness.</p><p>-Jared</p></blockquote><p></p>
[QUOTE="OhGodtheRats, post: 5416365, member: 71815"] In my game where I played the Litterbug like a fiend, I was a Ritual Caster and there was an early debate amongst a couple of the party members: Do we really want to expend our pool of resources on rituals? Like, sure, I can summon Mounts/Eagles/etc but their argument was...we can just walk, right? Basically it added this weird argument at the table where the ritual casters had to really fight to perform rituals. Do we split the party loot equally and then they pay for it out of pocket but then not help out the party because they didn't help pay or is it an assumed "loss' for Ritual Casters? (Alchemists are a bit the same way, since they make Combat Consumables, even harder to convince stingy folks are worth draining the Financial Barrel of Holding) My DM solved the issue by giving me a Familiar Slot item (Capitalist Teeth, Beholderkin ate the item) that let me as a Daily "Sell" a Magic Item we found on a 1:1 basis instead of the usual 1:5 ratio, with the resulting "gold" being only able to be used on Rituals. Solve all our problems....cashing in one magic item like that means a huge pile of ritual components that didn't threaten some party member's feelings on Team Finance. (My DM also treated the Craft Magic Item thing a bit differently but that required "Gold" not Ritual Components, as per the Familiar Digestive Trick mentioned above) There's something coming up with me talking about this more with Outsider, but some of the Essential Class Features that are "Ritual Effects" are great because they remove the $ aspect completely. Suddenly using the Cleric's Rez on an NPC guide/bride slain in an encounter is just an argument of "Can we take an Extended Rest" and NOT "Can we afford to heal an NPC that isn't really that important to us?" I've already seen several games where a randomly slain NPC gets brought back just for Roleplaying goodness. -Jared [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials -- What happened to Rituals?
Top