Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials -- What happened to Rituals?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 5418484" data-attributes="member: 27160"><p>At first blush you will probably dislike what I have to say, but please bear with me; there is a point.</p><p></p><p>D&D has <em><strong>always</strong></em> been <em>primarily</em> about facing challenges - largely combat challenges - and overcoming them. The reason and backing for this are the experience system, even in "modified" form, and the "levelling" system. Those are pretty fundamental to D&D. And, regardless of the spin you put on them, they expect players to "do something" with their characters (the "something" being defined by what xp are given for) and be rewarded by having their characters be more powerful. This has been the basic structure of the game since "Men and Magic"; it's not some new-fangled slant developed recently.</p><p></p><p>Now, as the '70s turned to the '80s many folk explored the boundaries of what "roleplaying" could be used for, and they came up with other, interesting things that RPGs could do. A popular one was world-dream exploration (fully immersive or otherwise); you seem to hanker for this mode of 'roleplaying'.</p><p></p><p>Immersive "world simulation/exploration" is a very fine roleplaying mode. My favourite world and system of all - Hârn and HârnMaster - are primarily (if imperfectly) aimed at this activity. But it's not what D&D is for and it never was. D&D just gets conflicted and confusing when trying to do this - which is why I abandoned D&D entirely for most of the '80s and '90s. I was looking for a game mode that it didn't support, so I got frustrated with it and, as a result, distainful and dismissive of it. Which was a shame, because it represented a whole other 'mode' of roleplaying that I also (eventually) came to hanker for without really knowing it.</p><p></p><p>So, what I have discovered is that challenge-busting play and sim-immersive play are different things, like cycling in the countryside and watching a play. I enjoy both activities, but trying to do them both at the same time, or with the same equipment, is asking for trouble. So I do them separately - and it works fine. I commend the method to anyone with the patience to read this far <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The basics of these are already in 4E; the rest are mainly world-specific, and only become important if they are relevant to a challenge, in any case.</p><p></p><p>All of these are covered as far as necessary to feed the challenge mechanics. Note that by "challenge" I don't mean only combat (although doing 100% combat is a pitfall that's easy to fall into). I mean any opportunity for the <em>players</em> (<strong>not</strong> the characters) to apply their skill, smarts and/or chutzpah to overcome obstacles. This includes skill challenges and whatever else the DM can come up with. It's an area that needs more work in 4E, but, to be fair, at least some of the design team acknowledge this.</p><p></p><p>All world specific and not really required in a rule book.</p><p></p><p>It's a challenge, if it is relevant to play - just as is anything else that is relevant to play. Having it as a regular element of character development is unhelpful and potentially unbalancing in a game with any 'competition' tension (such as D&D - any version).</p><p></p><p>You are welcome to your opinion, but I can't really comment since "roleplaying" is such a poorly defined and diverse term that I have no clear idea what you mean. I think D&D 4E does generate "roleplaying" (for some value of 'roleplaying'), but its main focus is not on addressing story issues nor on creating and experiencing another world. There are other (good) games that do focus on those two areas, but D&D has never been really good at either.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5418484, member: 27160"] At first blush you will probably dislike what I have to say, but please bear with me; there is a point. D&D has [I][B]always[/B][/I] been [I]primarily[/I] about facing challenges - largely combat challenges - and overcoming them. The reason and backing for this are the experience system, even in "modified" form, and the "levelling" system. Those are pretty fundamental to D&D. And, regardless of the spin you put on them, they expect players to "do something" with their characters (the "something" being defined by what xp are given for) and be rewarded by having their characters be more powerful. This has been the basic structure of the game since "Men and Magic"; it's not some new-fangled slant developed recently. Now, as the '70s turned to the '80s many folk explored the boundaries of what "roleplaying" could be used for, and they came up with other, interesting things that RPGs could do. A popular one was world-dream exploration (fully immersive or otherwise); you seem to hanker for this mode of 'roleplaying'. Immersive "world simulation/exploration" is a very fine roleplaying mode. My favourite world and system of all - Hârn and HârnMaster - are primarily (if imperfectly) aimed at this activity. But it's not what D&D is for and it never was. D&D just gets conflicted and confusing when trying to do this - which is why I abandoned D&D entirely for most of the '80s and '90s. I was looking for a game mode that it didn't support, so I got frustrated with it and, as a result, distainful and dismissive of it. Which was a shame, because it represented a whole other 'mode' of roleplaying that I also (eventually) came to hanker for without really knowing it. So, what I have discovered is that challenge-busting play and sim-immersive play are different things, like cycling in the countryside and watching a play. I enjoy both activities, but trying to do them both at the same time, or with the same equipment, is asking for trouble. So I do them separately - and it works fine. I commend the method to anyone with the patience to read this far ;) The basics of these are already in 4E; the rest are mainly world-specific, and only become important if they are relevant to a challenge, in any case. All of these are covered as far as necessary to feed the challenge mechanics. Note that by "challenge" I don't mean only combat (although doing 100% combat is a pitfall that's easy to fall into). I mean any opportunity for the [I]players[/I] ([B]not[/B] the characters) to apply their skill, smarts and/or chutzpah to overcome obstacles. This includes skill challenges and whatever else the DM can come up with. It's an area that needs more work in 4E, but, to be fair, at least some of the design team acknowledge this. All world specific and not really required in a rule book. It's a challenge, if it is relevant to play - just as is anything else that is relevant to play. Having it as a regular element of character development is unhelpful and potentially unbalancing in a game with any 'competition' tension (such as D&D - any version). You are welcome to your opinion, but I can't really comment since "roleplaying" is such a poorly defined and diverse term that I have no clear idea what you mean. I think D&D 4E does generate "roleplaying" (for some value of 'roleplaying'), but its main focus is not on addressing story issues nor on creating and experiencing another world. There are other (good) games that do focus on those two areas, but D&D has never been really good at either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials -- What happened to Rituals?
Top