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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials: which new players?
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<blockquote data-quote="Scribble" data-source="post: 5268860" data-attributes="member: 23977"><p>I think we as players pay a lot of attention to the rules, and tend to ignore most(everything) else that goes into attracting new players.</p><p></p><p>One of the most important parts I think of the Essentials design for attracting new players has nothing to do with the rules.</p><p></p><p>I think WoTC took a good look at why the game has been released in the "PHB, DMG, MM" format and asked whether it was really anything more then tradition, and if it was indeed the best way to get people into the game.</p><p></p><p>Essentials seems designed to guide the new players right into what they need to get playing. Start with the red box, move into either DM role with these products, or player role with these products.</p><p></p><p></p><p>Having not seen any of the products yet, I'm not sure how true this will be, but it also seems like they're trying to make the product easier to "customize" to your play style... Do you like the "traditional" race/class structure? Only use these books... Do you like the Weirder races/classes? Use these books...</p><p></p><p></p><p>So I don't really think it's just about new players. It's about making the game as usable as possible by everyone who might be interested in it.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5268860, member: 23977"] I think we as players pay a lot of attention to the rules, and tend to ignore most(everything) else that goes into attracting new players. One of the most important parts I think of the Essentials design for attracting new players has nothing to do with the rules. I think WoTC took a good look at why the game has been released in the "PHB, DMG, MM" format and asked whether it was really anything more then tradition, and if it was indeed the best way to get people into the game. Essentials seems designed to guide the new players right into what they need to get playing. Start with the red box, move into either DM role with these products, or player role with these products. Having not seen any of the products yet, I'm not sure how true this will be, but it also seems like they're trying to make the product easier to "customize" to your play style... Do you like the "traditional" race/class structure? Only use these books... Do you like the Weirder races/classes? Use these books... So I don't really think it's just about new players. It's about making the game as usable as possible by everyone who might be interested in it. [/QUOTE]
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Essentials: which new players?
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