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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials: which new players?
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<blockquote data-quote="giant.robot" data-source="post: 5269914" data-attributes="member: 93119"><p>Bringing the Red Box back and introducing the Essentials line I think WotC is trying to provide the basic D&D experience again. Going from 2E to 3E WotC essentially distilled the AD&D rules and left the simpler D&D rules behind. People who might have appreciated the simpler D&D rules were largely left behind with 3E. This didn't really change when 4E was released, there was no simple option for players whether they were brand new or simply lapsed 2E and 3E players.</p><p></p><p>Simpler rules don't exist only for brand new players. People are busy and there's lots of forms of entertainment that require a lot less brain power and time than D&D. There's more than a thousand printed pages of rules between the two DMGs and three PHBs in 4E. Obviously they're not all mandatory but that is still a lot for even dedicated players to sort through. Having a fully compatible subset of those rules makes the game much more approachable to a much larger audience.</p><p></p><p>I'm excited about having a basic D&D game back. With 3E I moved to systems like Microlite20 which keep the D&D flavoring but simplify the rules and gameplay a lot. One thing I like about the 4E rule set is the modularity and flexibility of thesystem. I think this aspect lends itself well to the simplified Essential rules (4E Basic Set if you will). You can use the same rules to make the simplified Knight build as you do some crazy new build out of Martial Power 2. Players who want to move on from the Red Box can stick with the Essentials series or move onto the traditional 4E books and not have to learn a new system, they just have a few more options that use all the mechanics they're familiar with.</p></blockquote><p></p>
[QUOTE="giant.robot, post: 5269914, member: 93119"] Bringing the Red Box back and introducing the Essentials line I think WotC is trying to provide the basic D&D experience again. Going from 2E to 3E WotC essentially distilled the AD&D rules and left the simpler D&D rules behind. People who might have appreciated the simpler D&D rules were largely left behind with 3E. This didn't really change when 4E was released, there was no simple option for players whether they were brand new or simply lapsed 2E and 3E players. Simpler rules don't exist only for brand new players. People are busy and there's lots of forms of entertainment that require a lot less brain power and time than D&D. There's more than a thousand printed pages of rules between the two DMGs and three PHBs in 4E. Obviously they're not all mandatory but that is still a lot for even dedicated players to sort through. Having a fully compatible subset of those rules makes the game much more approachable to a much larger audience. I'm excited about having a basic D&D game back. With 3E I moved to systems like Microlite20 which keep the D&D flavoring but simplify the rules and gameplay a lot. One thing I like about the 4E rule set is the modularity and flexibility of thesystem. I think this aspect lends itself well to the simplified Essential rules (4E Basic Set if you will). You can use the same rules to make the simplified Knight build as you do some crazy new build out of Martial Power 2. Players who want to move on from the Red Box can stick with the Essentials series or move onto the traditional 4E books and not have to learn a new system, they just have a few more options that use all the mechanics they're familiar with. [/QUOTE]
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Essentials: which new players?
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