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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials: which new players?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5270084" data-attributes="member: 82106"><p>The point is still valid that plopping 3 large books down in front of a brand new player and expecting them to master the game is a tall order. On top of which they would have to have a pretty significant up front investment in a game they really don't know how to play yet. </p><p></p><p>Or you can drop a 4e Red Box in front of them for under $20 and they can go through the character generation stuff, the solo adventure, etc and get some idea of how to play, and then get their friends into a game. </p><p></p><p>Seems pretty much beyond argument that the 4e Red Box is an introductory product for new gamers. Sure, it may also be given some elements of a retro theme that WotC imagines will be popular with older gamers and certainly the product design is retro. I doubt new players will really distinguish much between the mechanics of Essentials classes and those of existing 4e Classic classes to be honest. There may be a bit of a "huh" moment when they first run into a 4e Classic class, but is the difference really actually significant except to rules gurus? I don't think so. Admittedly some things like Warlord are currently missing from Essentials, but frankly I think they only had so much space they could wedge things into. I suspect if the devs could get another 50 pages into the budget for one of those books you'd have seen Warlords.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5270084, member: 82106"] The point is still valid that plopping 3 large books down in front of a brand new player and expecting them to master the game is a tall order. On top of which they would have to have a pretty significant up front investment in a game they really don't know how to play yet. Or you can drop a 4e Red Box in front of them for under $20 and they can go through the character generation stuff, the solo adventure, etc and get some idea of how to play, and then get their friends into a game. Seems pretty much beyond argument that the 4e Red Box is an introductory product for new gamers. Sure, it may also be given some elements of a retro theme that WotC imagines will be popular with older gamers and certainly the product design is retro. I doubt new players will really distinguish much between the mechanics of Essentials classes and those of existing 4e Classic classes to be honest. There may be a bit of a "huh" moment when they first run into a 4e Classic class, but is the difference really actually significant except to rules gurus? I don't think so. Admittedly some things like Warlord are currently missing from Essentials, but frankly I think they only had so much space they could wedge things into. I suspect if the devs could get another 50 pages into the budget for one of those books you'd have seen Warlords. [/QUOTE]
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