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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials: which new players?
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<blockquote data-quote="JereGenest" data-source="post: 5270336" data-attributes="member: 93242"><p>I think you also have to seperate mechanics from presentation. The basic book comes with:</p><ul> <li data-xf-list-type="ul">32-page book for players, with rules for character creation and a solo adventure</li> <li data-xf-list-type="ul">64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content</li> <li data-xf-list-type="ul">2 sheets of die-cut tokens for characters and monsters</li> <li data-xf-list-type="ul">Cardstock character sheets and power cards</li> <li data-xf-list-type="ul">Double-sided dungeon map</li> <li data-xf-list-type="ul">6 polyhedral dice</li> </ul><p>As a parent, that is a pretty reasonable package for $20. Especially for a kid who might be interested and I'm not sure if they'll really like it. Or they want to play ebcause their friends are.</p><p> </p><p>And then after that I have the Player's Essentials: Heroes of the Fallen Lands, which is another $20. And if my kid is just interested because his friends are playing, thats $20 alone. Much better than the player's handbook.</p><p> </p><p>When we made the decision a few months ago to play D&D with our kids (prompted by my son's growing interest) we spent significantly more on a hobby we might not have embraced as a family. I think I would have rather staretd with the $20 purchase (thats going out for ice cream in these parts).</p><p> </p><p>Whether WotC is marketing this material right, and whether the mechanics decisions are right are other matters. I'm waiting to see marketing (I'll assume they are marketing this right when the box book stores give it some good attention grabbing displays). And frankly, I don't have enough experience to gauge the small material I've seen on Dragon about content.</p></blockquote><p></p>
[QUOTE="JereGenest, post: 5270336, member: 93242"] I think you also have to seperate mechanics from presentation. The basic book comes with: [LIST] [*]32-page book for players, with rules for character creation and a solo adventure [*]64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content [*]2 sheets of die-cut tokens for characters and monsters [*]Cardstock character sheets and power cards [*]Double-sided dungeon map [*]6 polyhedral dice [/LIST] As a parent, that is a pretty reasonable package for $20. Especially for a kid who might be interested and I'm not sure if they'll really like it. Or they want to play ebcause their friends are. And then after that I have the Player's Essentials: Heroes of the Fallen Lands, which is another $20. And if my kid is just interested because his friends are playing, thats $20 alone. Much better than the player's handbook. When we made the decision a few months ago to play D&D with our kids (prompted by my son's growing interest) we spent significantly more on a hobby we might not have embraced as a family. I think I would have rather staretd with the $20 purchase (thats going out for ice cream in these parts). Whether WotC is marketing this material right, and whether the mechanics decisions are right are other matters. I'm waiting to see marketing (I'll assume they are marketing this right when the box book stores give it some good attention grabbing displays). And frankly, I don't have enough experience to gauge the small material I've seen on Dragon about content. [/QUOTE]
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Essentials: which new players?
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