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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials: which new players?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5272238" data-attributes="member: 82106"><p>Well, actually I don't think any of us KNOW what WotC's customer research says. Or maybe someone here does, but I'm going to go out on a limb and suggest they aren't posting in this thread.</p><p></p><p>Here's the funny part, the Knight, Slayer, and Thief aren't any less bound by the power mechanic and frequency of use than any other character. How many times PER ENCOUNTER can you do a Power Strike or a Backstab? Limited use mechanics didn't go away. Daily and Encounter item powers aren't going away either. The mechanic is alive and well. At best daily power mechanics are now limited to items for these 3 builds (and presumably for however many ranger builds there are). </p><p></p><p>Honestly, I think these classes are designed to reduce the necessity to make tactical decisions, somewhat simplify resource management, and mostly to remove the need to make a lot of choices during character construction. Especially when you're dealing with kids you really don't have to seek to limit elaborate justifications (or elegant explanations) for things like martial encounter and daily powers. These are kids, they'll just take it in stride just like we took Vancian spell casting in stride in our day.</p><p></p><p>99% of what the Essentials is about is getting the players up and running in less than 20 minutes, which is probably about the attention threshold for an enthusiastic 10 yr old before they start wondering if playing Legos might be more entertaining. Once their hooked they'll play for hours, but you do have to get them booted up. I think that really is the key to understanding Essentials.</p><p></p><p>And as others have said, if it happens to scratch the itch of some existing D&Ders that weren't excited by 4e before, so much the better. That explains the class names, the wizard schools, backstab, etc. Overall that stuff is minor and really a throw-away they can't lose on.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5272238, member: 82106"] Well, actually I don't think any of us KNOW what WotC's customer research says. Or maybe someone here does, but I'm going to go out on a limb and suggest they aren't posting in this thread. Here's the funny part, the Knight, Slayer, and Thief aren't any less bound by the power mechanic and frequency of use than any other character. How many times PER ENCOUNTER can you do a Power Strike or a Backstab? Limited use mechanics didn't go away. Daily and Encounter item powers aren't going away either. The mechanic is alive and well. At best daily power mechanics are now limited to items for these 3 builds (and presumably for however many ranger builds there are). Honestly, I think these classes are designed to reduce the necessity to make tactical decisions, somewhat simplify resource management, and mostly to remove the need to make a lot of choices during character construction. Especially when you're dealing with kids you really don't have to seek to limit elaborate justifications (or elegant explanations) for things like martial encounter and daily powers. These are kids, they'll just take it in stride just like we took Vancian spell casting in stride in our day. 99% of what the Essentials is about is getting the players up and running in less than 20 minutes, which is probably about the attention threshold for an enthusiastic 10 yr old before they start wondering if playing Legos might be more entertaining. Once their hooked they'll play for hours, but you do have to get them booted up. I think that really is the key to understanding Essentials. And as others have said, if it happens to scratch the itch of some existing D&Ders that weren't excited by 4e before, so much the better. That explains the class names, the wizard schools, backstab, etc. Overall that stuff is minor and really a throw-away they can't lose on. [/QUOTE]
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