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<blockquote data-quote="JohnSnow" data-source="post: 5272284" data-attributes="member: 32164"><p>The irony of this statement coming from someone who's objecting to moderate alterations to the current edition is not lost on me. 4e is gaining some new options and new approaches. It's time to stop complaining and move on.</p><p></p><p>They're trying new ways of doing things because clearly they have reason to believe <em>it's what at least some part of their market wants</em>. If they didn't have reasons, they wouldn't be doing it.</p><p></p><p>Look, I've got an MBA. There are ways to get this information. Sure, you start with surveys, but you also have to watch people play. And survey people who don't play. And have them try to play. And so on. It's a lot of work, but it's doable. You just have to a) have the money for it and b) decide that spending that money will get you useful information.</p><p></p><p>Thanks to Hasbro, WotC certainly has the cash, and since Hasbro probably does this sort of thing all the time, this is hardly a hard idea to pitch. Try this for starters. TSR sold <em>millions</em> of boxed sets back in the '70s and '80s. There was a point where D&D was thought to be "almost the most popular game <em>in the world</em>" (I think it was behind "checkers"). If you think you have a chance of getting even CLOSE to that position again, it's surely worth spending some money on market research. Succeed and you have a smash hit on the order of <em>Magic</em> - only better.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 5272284, member: 32164"] The irony of this statement coming from someone who's objecting to moderate alterations to the current edition is not lost on me. 4e is gaining some new options and new approaches. It's time to stop complaining and move on. They're trying new ways of doing things because clearly they have reason to believe [I]it's what at least some part of their market wants[/I]. If they didn't have reasons, they wouldn't be doing it. Look, I've got an MBA. There are ways to get this information. Sure, you start with surveys, but you also have to watch people play. And survey people who don't play. And have them try to play. And so on. It's a lot of work, but it's doable. You just have to a) have the money for it and b) decide that spending that money will get you useful information. Thanks to Hasbro, WotC certainly has the cash, and since Hasbro probably does this sort of thing all the time, this is hardly a hard idea to pitch. Try this for starters. TSR sold [I]millions[/I] of boxed sets back in the '70s and '80s. There was a point where D&D was thought to be "almost the most popular game [I]in the world[/I]" (I think it was behind "checkers"). If you think you have a chance of getting even CLOSE to that position again, it's surely worth spending some money on market research. Succeed and you have a smash hit on the order of [I]Magic[/I] - only better. [/QUOTE]
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