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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials: which new players?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5278541" data-attributes="member: 4720"><p>Sure. But again, we're back to dueling anecdotes and IME here, but... IME, the best sources of new PnP gamers are people who are accustomed to using powers, cooldowns, etc. They are completely aware that D&D is a game, and many games work that way for a variety of reasons, mostly having to do with balance and playability.</p><p></p><p>No one who plays WoW, for example, thinks that having no cooldown on their Rogue's Sprint movement ability would be at all reasonable, or that they should be able to use their hardest hitting or most debilitating attack over and over and over again without cooldown, penalty, or set-up. Game constructs like combo points and cooldowns keep the playing field level and fair and provide options and depth of choice. Same thing with cooldowns, coordinated multi-character attacks, and dozens of other game methods of limiting attack options in tactics games, which are HUGE on those handheld systems that every other kid in the industrialized world is currently lugging around like a security blanket.</p><p></p><p>These people are also very good at looking at the relatively simple and abstract things happening on a screen (or table) and investing them with much greater pizazz. After all, looking at the back of your Fury Warrior while you maintain your dps rotation isn't actually all that exciting. It gets repetitive, in fact. But when those same people describe the fight later, it's EPIC.</p><p></p><p>Lapsed players, OTOH, are more likely to view D&D less as a game and more as a simulation, IME. Those people are more likely to have problems with the obvious game constructs of 4e. My opinion and experience, again. Reports vary, obviously.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5278541, member: 4720"] Sure. But again, we're back to dueling anecdotes and IME here, but... IME, the best sources of new PnP gamers are people who are accustomed to using powers, cooldowns, etc. They are completely aware that D&D is a game, and many games work that way for a variety of reasons, mostly having to do with balance and playability. No one who plays WoW, for example, thinks that having no cooldown on their Rogue's Sprint movement ability would be at all reasonable, or that they should be able to use their hardest hitting or most debilitating attack over and over and over again without cooldown, penalty, or set-up. Game constructs like combo points and cooldowns keep the playing field level and fair and provide options and depth of choice. Same thing with cooldowns, coordinated multi-character attacks, and dozens of other game methods of limiting attack options in tactics games, which are HUGE on those handheld systems that every other kid in the industrialized world is currently lugging around like a security blanket. These people are also very good at looking at the relatively simple and abstract things happening on a screen (or table) and investing them with much greater pizazz. After all, looking at the back of your Fury Warrior while you maintain your dps rotation isn't actually all that exciting. It gets repetitive, in fact. But when those same people describe the fight later, it's EPIC. Lapsed players, OTOH, are more likely to view D&D less as a game and more as a simulation, IME. Those people are more likely to have problems with the obvious game constructs of 4e. My opinion and experience, again. Reports vary, obviously. [/QUOTE]
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