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*Pathfinder & Starfinder
Essentials: which new players?
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<blockquote data-quote="FabioMilitoPagliara" data-source="post: 5279775" data-attributes="member: 10313"><p>we don't know, actually we are said that they are balanced, and it should be possible that they are balanced, since a ph1 fighter could take different dailies some that do more damage some that inflict more condition some that are reusable until they hit it seems that is possible to balance the loss of dailies with other effects</p><p></p><p>since character could use dailies at the wrong moment this should not be a big problem, the fact that a mage can change encounter power seems to me a marginal problem since at most the mage could pick up a spell that do more damage to a specific target but nothing unbalancing</p><p></p><p>at second level it's the same for all essentials characters</p><p>maybe the problem is at successive levels when they are getting a class feature instead of dailies, but nothing more different than what happen in the phb at 1st level when each character class has completely different (in number and mechanics) class features</p><p></p><p></p><p>this was also explained (the reason to why they did this) in part it's also for lapsed player, but I think they have a point when they point out that magical power is more easily framed as something special, while it's easier to think of a fighter that take a special stance or a thief that play a trick on his enemies</p><p></p><p>AND know you cater to 4 different tastes in character use instead that only one</p><p></p><p>so I thinki that they are going for multiple target with the essential line</p></blockquote><p></p>
[QUOTE="FabioMilitoPagliara, post: 5279775, member: 10313"] we don't know, actually we are said that they are balanced, and it should be possible that they are balanced, since a ph1 fighter could take different dailies some that do more damage some that inflict more condition some that are reusable until they hit it seems that is possible to balance the loss of dailies with other effects since character could use dailies at the wrong moment this should not be a big problem, the fact that a mage can change encounter power seems to me a marginal problem since at most the mage could pick up a spell that do more damage to a specific target but nothing unbalancing at second level it's the same for all essentials characters maybe the problem is at successive levels when they are getting a class feature instead of dailies, but nothing more different than what happen in the phb at 1st level when each character class has completely different (in number and mechanics) class features this was also explained (the reason to why they did this) in part it's also for lapsed player, but I think they have a point when they point out that magical power is more easily framed as something special, while it's easier to think of a fighter that take a special stance or a thief that play a trick on his enemies AND know you cater to 4 different tastes in character use instead that only one so I thinki that they are going for multiple target with the essential line [/QUOTE]
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