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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials: which new players?
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<blockquote data-quote="Tony Vargas" data-source="post: 5280065" data-attributes="member: 996"><p>In the sense that you'd rather not play such a character, or in the sense that a game that allows such characters is less apealing to you?</p><p></p><p>You have it. You just /also/ have encounter and daily powers that let you do other things at a dramatic moment, or choose when a certain ploy will finally work. You have some implied control of the narrative, in choosing when to use such powers. It's cool, a lot of players love that sort of thing.</p><p></p><p>But, the Essentials martial classes don't seem to address your concern. They have have an encounter power, a simple damge boost, that they can't repeat. They have two stances with which to enhance their basic attacks. The 4e martial classes, in addition to the offending encounters and dailies, have two at wills, in addition to the options available with basic attacks. They can spam just as much as the Essentials guys can. More, in fact, in the case of humans. Humans get a third at-will attack power, but, when taking an Essentials martial class, there are no at wills, so they instead get a racial /encounter/ power. </p><p></p><p></p><p>Of course, it's an Encounter power, so they'll only fall for it /once/. </p><p></p><p>Other encounter exploits are quite similar to an at-will, only better, so you could look at the various uses of the at-will as prior attempts to use the exploit.</p><p></p><p>Some martial daily exploits are 'Reliable,' so you can attempt it repeatedly in a given day, it's just a low-percentage manuever that you'll be lucky to ever pull off to the extent modeled by a successful use of the daily mechanic.</p><p></p><p>Come and Get It often rears it's awesome head in these discussions. That and Martial Healing really throw some people. It's a fantasy game. In fantasy - and in 'action' oriented genres in general - heros without extraordinary powers do extraordinary things all the time. It's standard fare. Of course, there's always some spoilsport who will explain why it's impossible to outrun an explosion or save yourself by grabbing a vine mere feet from the ground. </p><p></p><p>I'm not sure why it's so hard to handle when you're fighting dragons and evil sorcerers, afterall, if you point out the it's physically imossible to outrun an explosion, you might want to point out how physically impossible it is for something as big as a dragon to fly. Perhaps it's because /some/ of what a martial character does can be done in reality, while nothing in a wizard's repetoir is subject to 'reality testing?'</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5280065, member: 996"] In the sense that you'd rather not play such a character, or in the sense that a game that allows such characters is less apealing to you? You have it. You just /also/ have encounter and daily powers that let you do other things at a dramatic moment, or choose when a certain ploy will finally work. You have some implied control of the narrative, in choosing when to use such powers. It's cool, a lot of players love that sort of thing. But, the Essentials martial classes don't seem to address your concern. They have have an encounter power, a simple damge boost, that they can't repeat. They have two stances with which to enhance their basic attacks. The 4e martial classes, in addition to the offending encounters and dailies, have two at wills, in addition to the options available with basic attacks. They can spam just as much as the Essentials guys can. More, in fact, in the case of humans. Humans get a third at-will attack power, but, when taking an Essentials martial class, there are no at wills, so they instead get a racial /encounter/ power. Of course, it's an Encounter power, so they'll only fall for it /once/. Other encounter exploits are quite similar to an at-will, only better, so you could look at the various uses of the at-will as prior attempts to use the exploit. Some martial daily exploits are 'Reliable,' so you can attempt it repeatedly in a given day, it's just a low-percentage manuever that you'll be lucky to ever pull off to the extent modeled by a successful use of the daily mechanic. Come and Get It often rears it's awesome head in these discussions. That and Martial Healing really throw some people. It's a fantasy game. In fantasy - and in 'action' oriented genres in general - heros without extraordinary powers do extraordinary things all the time. It's standard fare. Of course, there's always some spoilsport who will explain why it's impossible to outrun an explosion or save yourself by grabbing a vine mere feet from the ground. I'm not sure why it's so hard to handle when you're fighting dragons and evil sorcerers, afterall, if you point out the it's physically imossible to outrun an explosion, you might want to point out how physically impossible it is for something as big as a dragon to fly. Perhaps it's because /some/ of what a martial character does can be done in reality, while nothing in a wizard's repetoir is subject to 'reality testing?' [/QUOTE]
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