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*Pathfinder & Starfinder
Essentials: which new players?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5280702" data-attributes="member: 4720"><p>Agreed. And I was looking forward to it for when I teach my nephews the game. But I didn't expect to be looking at a situation where maybe the older brother can handle a caster without help, but I better make sure the younger one plays not merely one of "the newbie classes" but "the newbie role."</p><p></p><p>That's a brand of nonsense I really thought we had moved beyond. If they're going to go with "noob classes" and "advanced classes", they could at least have had the decency to spread them out across roles and themes.</p><p></p><p>I really don't think I can emphasize that enough. What the heck would be wrong with a plug-and-play caster and a complex, tactical soldier class? How many new players did I see in the old days who wanted to play a wizard and promptly crashed and burned?</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5280702, member: 4720"] Agreed. And I was looking forward to it for when I teach my nephews the game. But I didn't expect to be looking at a situation where maybe the older brother can handle a caster without help, but I better make sure the younger one plays not merely one of "the newbie classes" but "the newbie role." That's a brand of nonsense I really thought we had moved beyond. If they're going to go with "noob classes" and "advanced classes", they could at least have had the decency to spread them out across roles and themes. I really don't think I can emphasize that enough. What the heck would be wrong with a plug-and-play caster and a complex, tactical soldier class? How many new players did I see in the old days who wanted to play a wizard and promptly crashed and burned? [/QUOTE]
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