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Essentials: which new players?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5280860" data-attributes="member: 4720"><p>I'm probably sounding more vitriolic than I am. I'm just sort of disappointed and irritated, not actively agitated, if that makes sense.</p><p></p><p>I was hoping for something simple enough to let the nephews pick up and play without micromanaging their class choice that would also retain <em>for all classes and roles</em> the ease of transfer from WoW that I've seen with 4e. There are not mutually exclusive goals at all. They're very, very straightforward.</p><p></p><p>Instead, I'm getting re-served sacred cows that I thought we had well and truly sacrificed when 4e came out. Cows that set up this weird divide between meta-game archetypes within game. Cows that I have seen clog up the highway leading from video game player to D&D player or board-game player to D&D player. Crash into enough cows, or even step in enough manure, along that highway and you take an exit right quick.</p><p></p><p>At some point it becomes not worth the trouble of steering people onto that road anymore.</p><p></p><p>Is this leading me to be more negative than the evidence should dictate? Possibly. I'm self aware enough to notice that I'm reacting from a place of irritation. But I was originally planning to buy at least 2 of the boxed sets: one for myself and one for the nephews. Now I'm sort of put off of the whole thing, and I'd rather just wait until the nephews are older</p><p></p><p>I hadn't realized how much I was looking forward to it until the idea soured.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5280860, member: 4720"] I'm probably sounding more vitriolic than I am. I'm just sort of disappointed and irritated, not actively agitated, if that makes sense. I was hoping for something simple enough to let the nephews pick up and play without micromanaging their class choice that would also retain [i]for all classes and roles[/i] the ease of transfer from WoW that I've seen with 4e. There are not mutually exclusive goals at all. They're very, very straightforward. Instead, I'm getting re-served sacred cows that I thought we had well and truly sacrificed when 4e came out. Cows that set up this weird divide between meta-game archetypes within game. Cows that I have seen clog up the highway leading from video game player to D&D player or board-game player to D&D player. Crash into enough cows, or even step in enough manure, along that highway and you take an exit right quick. At some point it becomes not worth the trouble of steering people onto that road anymore. Is this leading me to be more negative than the evidence should dictate? Possibly. I'm self aware enough to notice that I'm reacting from a place of irritation. But I was originally planning to buy at least 2 of the boxed sets: one for myself and one for the nephews. Now I'm sort of put off of the whole thing, and I'd rather just wait until the nephews are older I hadn't realized how much I was looking forward to it until the idea soured. [/QUOTE]
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