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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials: why the hate?
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<blockquote data-quote="CM" data-source="post: 5717100" data-attributes="member: 18340"><p>I am DMing two games and playing in a third, and I think that, of all 20 or so characters that have come through, only one has been an essentials character. This may be because our campaigns tend to run long and people are attached to their characters and just haven't had a chance to try out the new stuff yet.</p><p></p><p>Personally I have nothing against the essentials books and am grateful for any new D&D content that is usable for both AEDU and essentials characters. I don't think I would play an essentials class though, because I like the flexibility of the AEDU classes. If I were to have someone new to 4th edition join a campaign however, I might recommend an essentials class due to their straightforwardness (with the option to rebuild their character as an AEDU class if they get bored with it).</p><p></p><p>If anything, I think what sours people the most on essentials might be the perceived imbalance between essentials feats and earlier feats. The current number of useless feats in the game is one of my D&D pet peeves. I'd like to see weak feats buffed to the essentials feat level or removed from the game entirely (or relegated to a "deprecated" list and kept for archival purpose). Going through the feat list in the character builder is getting more and more difficult, and there appears to be no easy solution in sight.</p><p></p><p>Finally, the changes to the daily magic item limits may have been a sore spot for some. 4e was a breath of fresh air in terms of magic item christmas tree effect. As a character, it no longer paid to carry a dozen items with daily powers because you could only utilize a scant few of them each day. Then essentials comes along and does away with that entire system, putting the onus of item balance back on the DM's shoulders. I have been thinking of using a hybrid system myself, but that is for another thread.</p><p></p><p>Just my 2 cents.</p></blockquote><p></p>
[QUOTE="CM, post: 5717100, member: 18340"] I am DMing two games and playing in a third, and I think that, of all 20 or so characters that have come through, only one has been an essentials character. This may be because our campaigns tend to run long and people are attached to their characters and just haven't had a chance to try out the new stuff yet. Personally I have nothing against the essentials books and am grateful for any new D&D content that is usable for both AEDU and essentials characters. I don't think I would play an essentials class though, because I like the flexibility of the AEDU classes. If I were to have someone new to 4th edition join a campaign however, I might recommend an essentials class due to their straightforwardness (with the option to rebuild their character as an AEDU class if they get bored with it). If anything, I think what sours people the most on essentials might be the perceived imbalance between essentials feats and earlier feats. The current number of useless feats in the game is one of my D&D pet peeves. I'd like to see weak feats buffed to the essentials feat level or removed from the game entirely (or relegated to a "deprecated" list and kept for archival purpose). Going through the feat list in the character builder is getting more and more difficult, and there appears to be no easy solution in sight. Finally, the changes to the daily magic item limits may have been a sore spot for some. 4e was a breath of fresh air in terms of magic item christmas tree effect. As a character, it no longer paid to carry a dozen items with daily powers because you could only utilize a scant few of them each day. Then essentials comes along and does away with that entire system, putting the onus of item balance back on the DM's shoulders. I have been thinking of using a hybrid system myself, but that is for another thread. Just my 2 cents. [/QUOTE]
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Essentials: why the hate?
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