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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials: why the hate?
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<blockquote data-quote="Major Moab" data-source="post: 5717116" data-attributes="member: 6677003"><p>Regarding Essentials:</p><p></p><p>I play an Essentials mage (enchanter specifically). And I like the character far more than I believe I would enjoy a comparable Wizard. But I will admit there are a few flaws.</p><p></p><p>Pros:</p><p>-Mages are internally powered. Take away my implement, and I am still a wizard. 4E wizards are defined by their weapon, and that *feels* a little "Harry Potter" to me.</p><p>-Mages have an organic progression. They don't wake up on some morning (say when they hit level 11) and decide they want to be a specific type of wizard. It grows in the character from level 1.</p><p>-Mages are versatile. I pick two powers each level and can use either of them after a good nights sleep. I don't feel like the choice I make at level x pidgeon holes me into something.</p><p>Cons: </p><p>-Mages are impatient. I don't learn rituals without extra effort the wizard doesn't require. I explained this in my characters personality, but it is a MAJOR drawback to utility of the character.</p><p>-Mages are pigeon holed. While this seems contradictory to a previous statement, the prestige classes all *feel* terribly forced except the Enigmatic essentials path. And the variety there is not exceptional.</p><p></p><p>As far as the other classes go, it seems a little over defined as I look at them. I can't be a paladin that I define as he evolves. I have to pick his personality when I make him. Similarly, the rogue who develops into a thief or assassin doesn't exist. They are all Lady Gaga'd, i.e. "Born that Way."</p><p></p><p>I can't explain why other people hate Essentials. All I can say is what I like and dislike about them.</p></blockquote><p></p>
[QUOTE="Major Moab, post: 5717116, member: 6677003"] Regarding Essentials: I play an Essentials mage (enchanter specifically). And I like the character far more than I believe I would enjoy a comparable Wizard. But I will admit there are a few flaws. Pros: -Mages are internally powered. Take away my implement, and I am still a wizard. 4E wizards are defined by their weapon, and that *feels* a little "Harry Potter" to me. -Mages have an organic progression. They don't wake up on some morning (say when they hit level 11) and decide they want to be a specific type of wizard. It grows in the character from level 1. -Mages are versatile. I pick two powers each level and can use either of them after a good nights sleep. I don't feel like the choice I make at level x pidgeon holes me into something. Cons: -Mages are impatient. I don't learn rituals without extra effort the wizard doesn't require. I explained this in my characters personality, but it is a MAJOR drawback to utility of the character. -Mages are pigeon holed. While this seems contradictory to a previous statement, the prestige classes all *feel* terribly forced except the Enigmatic essentials path. And the variety there is not exceptional. As far as the other classes go, it seems a little over defined as I look at them. I can't be a paladin that I define as he evolves. I have to pick his personality when I make him. Similarly, the rogue who develops into a thief or assassin doesn't exist. They are all Lady Gaga'd, i.e. "Born that Way." I can't explain why other people hate Essentials. All I can say is what I like and dislike about them. [/QUOTE]
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Essentials: why the hate?
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