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Essentials: why the hate?
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<blockquote data-quote="Neonchameleon" data-source="post: 5720868" data-attributes="member: 87792"><p>The executioner is a mechanically weak striker. But seriously? A 1st level executioner with a Dex of 18 and wielding a rapier will do 2d8+4 = 13 average damage on a melee basic attack. A 1st level Rogue with, a shortsword, a Dex of 18, and a Cha of 14 will do 3d6+4+2 = 16.5 average damage on a Sly Flourish with Sneak Attack. Both with no special weapons or feats.</p><p> </p><p>Neither Rogue nor Assassin are optimised in the slightest - they are doing damage equal to <em>average</em> first level characters there.</p><p></p><p>The Paladin's more interesting. With a Str of 18 and a two handed (d12) axe, at first level he should be doing an average of 10.5 damage per hit. A +1 weapon (as any fifth level character should have) will bring him up to 11.5. Axe Expertise for 12. And Weapon Focus for 13.</p><p> </p><p>He still isn't a hard-line optimised character. Two feats and a two handed weapon is all.</p><p> </p><p>Let's do a little obvious optimisation starting with a Thief.</p><p></p><p>Dex 19 (meaning 20 at level 5). Melee basic attack with shortsword is now 1d6+7. With Sneak Attack that makes 3d6+7.</p><p>+2 shortsword, Bracers of Mighty Striking (L2 common). We're up to 3d6+11 damage on a melee basic attack with combat advantage (which we should always have thanks to tactical trick).</p><p>Backstabber feat and Light Blade Expertise. d6+2d8+12 damage on a melee basic attack with CA.</p><p> </p><p>I still have a feat to spare and my racial abilities (or two feats for a human) and I'm doing 24.5 average at will damage with Tactical Trick (rising to 26.5 with Acrobat's trick assuming CA). Yes, Backstab doesn't double my damage output - does it need to?</p><p> </p><p>I'm also curious how the paladin gets +26 damage twice per encounter. For that matter I can think of few rogue powers that do +16 damage. And are you remembering to drop the low-hp monsters with the assassin? (It helps to think of powers like garotte strangle as encounter powers).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5720868, member: 87792"] The executioner is a mechanically weak striker. But seriously? A 1st level executioner with a Dex of 18 and wielding a rapier will do 2d8+4 = 13 average damage on a melee basic attack. A 1st level Rogue with, a shortsword, a Dex of 18, and a Cha of 14 will do 3d6+4+2 = 16.5 average damage on a Sly Flourish with Sneak Attack. Both with no special weapons or feats. Neither Rogue nor Assassin are optimised in the slightest - they are doing damage equal to [I]average[/I] first level characters there. The Paladin's more interesting. With a Str of 18 and a two handed (d12) axe, at first level he should be doing an average of 10.5 damage per hit. A +1 weapon (as any fifth level character should have) will bring him up to 11.5. Axe Expertise for 12. And Weapon Focus for 13. He still isn't a hard-line optimised character. Two feats and a two handed weapon is all. Let's do a little obvious optimisation starting with a Thief. Dex 19 (meaning 20 at level 5). Melee basic attack with shortsword is now 1d6+7. With Sneak Attack that makes 3d6+7. +2 shortsword, Bracers of Mighty Striking (L2 common). We're up to 3d6+11 damage on a melee basic attack with combat advantage (which we should always have thanks to tactical trick). Backstabber feat and Light Blade Expertise. d6+2d8+12 damage on a melee basic attack with CA. I still have a feat to spare and my racial abilities (or two feats for a human) and I'm doing 24.5 average at will damage with Tactical Trick (rising to 26.5 with Acrobat's trick assuming CA). Yes, Backstab doesn't double my damage output - does it need to? I'm also curious how the paladin gets +26 damage twice per encounter. For that matter I can think of few rogue powers that do +16 damage. And are you remembering to drop the low-hp monsters with the assassin? (It helps to think of powers like garotte strangle as encounter powers). [/QUOTE]
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