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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Establishing DPR Benchmark by CR
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<blockquote data-quote="harpy" data-source="post: 5465200" data-attributes="member: 85243"><p>A big part of it is just to figure out what the system actually is doing. While there is a table in the Bestiary showing general guidelines on monster CR levels, it's just guidelines. What I'm doing here is averaging out the actual data from the statblocks. </p><p></p><p>But the purpose is to get just a general benchmark that can then be used for a variety of different things. It could be used for optimization, but it could also be used by GMs to get a better idea of where their campaign stands in comparison to what the system assumes. Everyone right now is just eyeballing everything, but you'd get much more accuracy if going from data driven benchmarks.</p><p></p><p>On another forum, someone pointed out the "solo" issue. The big problem with solo monsters is that it generally makes for a poor encounter due the fact that the action economy is lopsided to the party's favor far too much. With one creature against four PCs, the sheer action economy can make it too easy for a party to win.</p><p></p><p>So, I went back and worked out the hit point totals that would happen if you had four creatures to fight at CR. These would be four creatures that are three steps down in CR, which combined end up having the same value as level appropriate CR in the Pathfinder system.</p><p></p><p>Having four PC versus four monsters is a much more interesting and dynamic encounter. One of the results of this is that the overall pool of hitpoints that the PCs have to contend with increases over that of just a solo monster rated at CR level.</p><p></p><p>The table below has the CR listed, along with two numbers. The first one is the total number of hit points for all four creatures, and the second number is the value of that hit point pool divided by 9, giving a DPR target.</p><p></p><p>CR = 4 creatures / DPR target</p><p>1 = 15.32 / 1.7</p><p>2 = 20 / 2.22</p><p>3 = 32.12 / 3.57</p><p>4 = 50.04 / 5.56</p><p>5 = 76.68 / 8.52</p><p>6 = 118.36 / 13.15</p><p>7 = 161.84 / 17.98</p><p>8 = 225.96 / 25.11</p><p>9 = 273.12 / 30.35</p><p>10 = 332.36 / 36.93</p><p>11 = 387.36 / 43.04</p><p>12 = 463.32 / 51.48</p><p>13 = 511.16 / 56.8</p><p>14 = 579.56 / 64.4</p><p>15 = 645.48 / 71.72</p><p>16 = 693.64 / 77.07</p><p>17 = 749.16 / 83.24</p><p>18 = 905.16 / 100.57</p><p>19 = 980.24 / 108.92</p><p>20 = 1129.84 / 125.54</p></blockquote><p></p>
[QUOTE="harpy, post: 5465200, member: 85243"] A big part of it is just to figure out what the system actually is doing. While there is a table in the Bestiary showing general guidelines on monster CR levels, it's just guidelines. What I'm doing here is averaging out the actual data from the statblocks. But the purpose is to get just a general benchmark that can then be used for a variety of different things. It could be used for optimization, but it could also be used by GMs to get a better idea of where their campaign stands in comparison to what the system assumes. Everyone right now is just eyeballing everything, but you'd get much more accuracy if going from data driven benchmarks. On another forum, someone pointed out the "solo" issue. The big problem with solo monsters is that it generally makes for a poor encounter due the fact that the action economy is lopsided to the party's favor far too much. With one creature against four PCs, the sheer action economy can make it too easy for a party to win. So, I went back and worked out the hit point totals that would happen if you had four creatures to fight at CR. These would be four creatures that are three steps down in CR, which combined end up having the same value as level appropriate CR in the Pathfinder system. Having four PC versus four monsters is a much more interesting and dynamic encounter. One of the results of this is that the overall pool of hitpoints that the PCs have to contend with increases over that of just a solo monster rated at CR level. The table below has the CR listed, along with two numbers. The first one is the total number of hit points for all four creatures, and the second number is the value of that hit point pool divided by 9, giving a DPR target. CR = 4 creatures / DPR target 1 = 15.32 / 1.7 2 = 20 / 2.22 3 = 32.12 / 3.57 4 = 50.04 / 5.56 5 = 76.68 / 8.52 6 = 118.36 / 13.15 7 = 161.84 / 17.98 8 = 225.96 / 25.11 9 = 273.12 / 30.35 10 = 332.36 / 36.93 11 = 387.36 / 43.04 12 = 463.32 / 51.48 13 = 511.16 / 56.8 14 = 579.56 / 64.4 15 = 645.48 / 71.72 16 = 693.64 / 77.07 17 = 749.16 / 83.24 18 = 905.16 / 100.57 19 = 980.24 / 108.92 20 = 1129.84 / 125.54 [/QUOTE]
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